Skinjack Posted April 2, 2018 Share Posted April 2, 2018 So my batting average for responses to these requests is hovering somewhere about zero, but I thought I'd give this a try now that my mod is close to completion. What I am looking for are some brave souls who would like to test the mod I am creating for release to the community. I have to forewarn you though, it has 70+ weapons in it so its not going to be quick or easy. I know, probably overkill, but I had a lot of time on my hands after a stroke, and this was the hobby I picked up. For a while, pretty much all I could do was play on a computer, so bare that in mind when testing. My progress has grown since I started and I'm learning new stuff, so things like the texturing get better as we go on. The models are probably a little more than fantasy-ish, but so is running around killing dragons. A sample of my work before the stroke is the Sabrewield Hollow sword mod, for which I received some help beyond the meshes/texturing by wormple12. It is located here: https://www.nexusmods.com/skyrim/mods/86227/? Anyway, if you are interested in helping me test, I can give you three files. One is the primary mod. The second is a single staff mod I'm still having clipping issues that I don't know how to fix, but it is in-game. The third is a list of the weapon's names with various fields like Preview pix, forgeable, grindstone, and enchantable next to them. That way they can be checked off as tested good (or X'ed as tested bad). I have included the meshes/textures for two bows as well in the main file, but right now I can only get them in game. There is no motion that I can tell in the bow or string, so I did not add them to the merge. Still waiting on hints as to what is wrong with them, but its Easter weekend so I'm not expecting any responses yet. I was able to test this with 450 or so mods, but not in vanilla Skyrim as NMM won't revert to that profile for me without breaking my game. Again, any help is appreciated, as I'm sure my lone pair of eyes is missing something. Link to comment Share on other sites More sharing options...
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