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Is it correct that actors can only have one linked reference? I want to create 2 AI packages with linked references to two different patrols, however, actor's linked ref area only allows for only one patrol. When I try to link up the 2nd patrol to the actor, the 1st patrol reference is deleted.

 

This doesn't make sense to me.

 

Thanks for any input.

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hey, have you tried setting the two packages up as normal, then selecting under Select package data the button that pulls up the side bar. then there should be a button to select the first marker. once the first marker is selected then go into the markers and link ref them to each other and maybe setting the ownership of the marker to the NPC. Its what I do, but you will need to set the times right so the NPC can move from one patrol to the other right.

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The problem isn't setting up the patrol. It's getting two separate patrols attached to the actor via linked reference. I can only get one attached to the actor, but not allowed to attach the 2nd patrol. Are you able to do that?

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ok I'm just rewatching a tutorial by darkfox127 on this subject. You don't need to link the guard to the idle through the guards data box. you can do it through the packages box and then youd just need to set up a package for each patrol,

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You can have more than one LinkRef on an object but only one anonymous one. The others have to be distinguished by using keywords.

So that would leave patrols with idle markers out since they don't have keywords. And that explains why bookshelf containers can have multiple references. Thanks, OldMansBeard.

 

Thanks for all replies. I was aware of the other ways of doing the patrols, but I wanted to see if I could learn why I couldn't do it the way I mention above.

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