Omegacron Posted April 4, 2018 Share Posted April 4, 2018 Just released my first Skyrim mod, and gave it version number 1.0. However, I just read a tutorial on modding and it suggested using 1.0.0 instead, with the numbers indicating what gets updated:First digit 1.0.0 - major content updateSecond digit 1.0.0 - minor content update like a new featureThird digit 1.0.0 - bugfixes or similar updateThe latter scheme falls more in line with production software numbering (Major.Minor.Revision.Build), but is that the standard for mods as well? Most mods I've seen only have two digits (1.0, 1.5, 2.0, etc.). I'm also a little hazy on what would be a major vs. minor content update. For instance, my mod contains 3 armor sets. If I use 1.0 and my next update contains 2 more armor sets, would that be 1.5 or 2.0? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted April 4, 2018 Share Posted April 4, 2018 that really depends on you , and the mods you are makingfor a mod with a smaller scale , you might not need to fix some many issues or add a lot of new content . thus , two digits should sufficehowever , for much larger mods that do a lot more , there will be more room for errors and bugs that need fixing , and minor tweaks . so for such mods , maybe three digits is more fitting but there are no real rules here . so you can do whatever you wantwant to add another armor set to your mod and call it version 10? go for it , no one will stop you (though maybe people will try to figure out the reason for the leap)for your mod , unless you plan to increase the scope beyond adding items (like gameplay changes or new systems) , I think two digits should work just fine for youand if you currently have 3 armors , and your update adds 2 more armors , it could very well be a 2.0 (but again , it's all up to your decision) Link to comment Share on other sites More sharing options...
Vrakyas Posted April 4, 2018 Share Posted April 4, 2018 That's totally up to you. You can use just one digit and every new update will increase the number - it doesn't matter if it's just a bugfix or a huge new feature: 1st version is 1, 2nd version is 2 and so on. But my personal taste is to use 2 digits. 1st digit for major updates and huge features, 2nd digit for minor updates and bugfixes.I also like the 3 digit system like you mentioned. But you should stay to numbers and not use chars like i've already seen in some mods:*2.better (assuming 2.0 was bugged, then this should be 2.1)*1.4SSE (because we're at Skyrim SE nexus, leave the "SSE", just keep it 1.4)*1.0new (if version 1.0 got overhauled, the new version should be 2.0)*1.ab (I don't really get, what this shall be) But imo it's ok to use "alpha" and "beta" in your versioning. Link to comment Share on other sites More sharing options...
Evangela Posted April 4, 2018 Share Posted April 4, 2018 (edited) As others have said it's up to you. For mods(I have none released but this is the versioning scheme I use for myself) I have in initial testing phase, I start with 0.0.9. When I come out of testing phase, that is, the main functionality is working flawlessly as intended I'll go to 1.0.0. Any change afterwards, the last digit increases up to maximum of 9, to which I move up to the first decimal. testing - 0.0.9release/beta - 1.0.0anything else.. 1.0.1 > 1.0.2..etc.. 1.1.0 It'd have to be a pretty big change(like a feature or something bigger than whats already there) for me go straight 2.0.0. Edited April 4, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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