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Turning my mod into the actual .fomod file


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Probably a bit of a newbie question, but how do I turn my mod folder into a .fomod for installing with NMM? I've already created my info.xml and moduleconfig.xml files, and compared them with other similar mod's files and they're perfect as far as I can tell. Do you need to use a specific program to change your mod's .rar into a .fomod? When I just rename it to a .fomod and try and open it with NMM it gave me an error code. "Version string portion was too short or too long."

 

I deleted "<?xml version="1.0" encoding="UTF-16"?> " from the start of my info file, because that was the difference between my mod's files and the others I looked at. When I did that and tried again, it just changed to saying it could be installed. Anyone have any idea what I'm doing wrong here? Thanks ahead of time.

 

(I'm trying to create a NMM Installer with multiple options, for magazine covers.)

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My info.xml checked out, but my moduleconfig.xml produced this:

 

XML Parsing Error: not well-formed
Location: https://www.w3schools.com/xml/xml_validator.asp
Line Number 1, Column 62:
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
-------------------------------------------------------------^

 

<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> worked, so that part was just leaving out a space. I'll go ahead and check if it works and I'll also use a .zip file instead of .rar. Sadly, can't test if it works now cause I don't have FO4 installed on my laptop so I'll have to wait to get home.

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You need to put the info.xml and moduleconfig.xml into a folder called fomod, and then place that fomod folder into a .rar or .7z archive along with the mod's resources. When the archive is added to NMM and activated, NMM will detect the fomod folder and boot up the installer you created. You don't change the file extension to .fomod :smile:

Edited by SkebMick
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You need to put the info.xml and moduleconfig.xml into a folder called fomod, and then place that fomod folder into a .rar or .7z archive along with the mod's resources. When the archive is added to NMM and activated, NMM will detect the fomod folder and boot up the installer you created. You don't change the file extension to .fomod :smile:

 

Thank you! I think that was my issue, I'll try that when I get home today.

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