Jump to content
ℹ️ Intermittent Download History issues ×

Desperately need GOOD Merge Mod (FO4EDIT) guide


Klipperken

Recommended Posts

You to merge all the mesh's, textures, and any other files the mods have. With the Merge Plugins mod, but it really is a program to merge mods with, run it, and select all the mods you want to merge into one merge, and name it what ever you like. There is only one flaw. The Plugin.txt file that is in a hidden folder does not keep the DLC's in it. So every time you change you load-order you have to readd the DLC's to that list.

 

On the Merged Plugins page there is a video about part way down, showing how to merge mods.

 

Thank you.

 

Any a clue on how to fix the constant losses of mods in FO4?

Link to comment
Share on other sites

 

 

 

 

Thank you.

 

Any a clue on how to fix the constant losses of mods in FO4?

 

Your welcome

 

Sorry this is something I do not know much about. I have seen a few post's on this, but I have not experienced this issue my self.

 

Thank you very much good Sir.

Made a post on the Beth forum....

Now we just wait...

 

And I'm so eager to play... *cries* :S lol

Link to comment
Share on other sites

@bill8872 I figured it out by looking at FO3...

Aparently the plugins are saved in a .TXT file called PLUGINS.TXT in AppData\Local\Fallout4.

There's a line on not to delete blahblah, and after the end of the line you begin with *NAME1.ESP*NAME2.ESP*MANE3.ESP (where NAME# is the ACTUAL name of the .ESP, for example *ARMORKEYWORDS.ESP*HOMEMAKER.ESP...)

At the end, no asterix is needed, just save, close AND make READ.ONLY, or Fo4 will again screw this up and delete the whole...

Which we do not want.

 

Who would've figured eh? :)

I can PLAAAAY....

Link to comment
Share on other sites

I knew there was something to it. I have the * before my mods, but I think NMM forces it. I don't think it's all due to FO4, but NMM it self.

Every time adjust my load order, all the DLC's are removed from the plugins.txt file. I have to add them back every time I redo my merges.

Link to comment
Share on other sites

@Bill8872 I do not use NMM, but FO4MM (or FOMM).

I launch through that or through F4SE.

But no matter which method I used, it kept disabling the mods.

Seems FO4 deleted the content of PUGINS.TXT after exiting...
So bloody weird.

 

Additionally, these asterisks are required I think...

They separate the file names in the TXT file.

Edited by Klipperken
Link to comment
Share on other sites

@Bill8872 I do not use NMM, but FO4MM (or FOMM).

I launch through that or through F4SE.

But no matter which method I used, it kept disabling the mods.

 

Seems FO4 deleted the content of PUGINS.TXT after exiting...

So bloody weird.

 

Additionally, these asterisks are required I think...

They separate the file names in the TXT file.

 

I have never used that for my mods. My guess it is related to FO4MM. It might be worth checking on the page for FO4MM. I am cure your not the only one that has this issue.

I am also not sure which controls the plugins.txt file.

I also use F4SE. Have you tried launching through Steam? Just to see if that works.

 

You might need to start new post on this. I am sure there are other's that use FO4MM, and can help with this.

Edited by bill8872
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...