ubuntufreakdragon Posted April 21, 2012 Share Posted April 21, 2012 Hello I´ve a small question. Is there a way via scriptcommands to create automaticly an array containing all actor bases in the game? Link to comment Share on other sites More sharing options...
tunaisafish Posted April 21, 2012 Share Posted April 21, 2012 No :( I wish there was as we could then pickup mod-added forms too. You can create a new formlist and drag all the vanilla baseforms into it though. Link to comment Share on other sites More sharing options...
ubuntufreakdragon Posted April 21, 2012 Author Share Posted April 21, 2012 (edited) No :( I wish there was as we could then pickup mod-added forms too. You can create a new formlist and drag all the vanilla baseforms into it though.Ok bad News. That was the idea, handle all actors with one mod, even if they belong to other mods.May be I must touch this balancing perk used by all NPC´s and the player containing the effects of each ability.But I´ve jet another question. Is a way to handle a reference created by one mod via script by another mod, without having one of them being parrent of the other. Edited April 21, 2012 by ubuntufreakdragon Link to comment Share on other sites More sharing options...
tunaisafish Posted April 22, 2012 Share Posted April 22, 2012 But I´ve jet another question. Is a way to handle a reference created by one mod via script by another mod, without having one of them being parrent of the other. It depends on what you mean.Virtually any object that's in the game can have a script dynamically attached to it with a MagicEffect or Quest Alias. If you want to have an optional hardcoded ref to a form, then you may have to wait for SKSE [isModLoaded(), GetModIndex()] with Game.GetForm() Link to comment Share on other sites More sharing options...
ubuntufreakdragon Posted April 22, 2012 Author Share Posted April 22, 2012 Ok so it´s better to add an esp which is nearly empty an having the other esps using this as master. Link to comment Share on other sites More sharing options...
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