KakouZ Posted April 5, 2018 Share Posted April 5, 2018 Hey guys with the mods i installed on my fallout 4 it's closer to FPS than RPG (damage wise) but the world kinda lacks cover sometimes so i made a WallGrenade mod that makes a little barricade appear, it's working perfect, exept i dont know how to remove the item once it spawned, and i dont know how to limit the number of covers that can be spawned. (also i'd like to add some kind of "inaccessable navmesh" to it, if it exists, so that NPCs dont try to walk through it, although that's a lower priority right now) so if any of you have any help on this it's more than welcome, thanks for your time :) Link to comment Share on other sites More sharing options...
SKKmods Posted April 5, 2018 Share Posted April 5, 2018 If you make a copy of DefaultActivator to use as the placed object that is spawned, it can be configured as Obstacle that appears to cut the navmesh for pathing and you can apply any NIF to an activator so it looks like whatever barrier you want. Attach a simple script to the activator that waits 10 seconds after loading then disables and delete itself. Event OnLoad() Utility.Wait(10) Self.Disable() Self.Delete() EndEventCreating a limiting count gets more complex Link to comment Share on other sites More sharing options...
KakouZ Posted April 5, 2018 Author Share Posted April 5, 2018 Well at least if they can disappear the limiting wont be so much of a problem, people can abuse this if they want to ^^, anyway thanks a lot, i'm going to test this out, i'll keep you updated on if this works out.Peace Link to comment Share on other sites More sharing options...
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