Jump to content

Nuka-World: Can't get back to the Commonwealth


CaptainPatch

Recommended Posts

Hello to everyone still playing FO4. (Thank goodness for FREE mods!) As is likely, I have a LARGE number of mods integrated into my game. One or more of them seems to have glitched my Nuka-World seriously.

At the end of the Gauntlet, when entering Cola Cars Arena, the graphics go crazy and there are colored "walls" EVERYWHERE blocking the scenery, making it nearly impossible to navigate to the security door with the intercom. I circumvented those by using the disable console command repeatedly. HOWEVER, once I arrive at the intercom, Porter Gage NEVER comes on the line to then unlock that door. Dead end. So I went back to an earlier Save from just before entering the Gauntlet. I learned of a very little known workaround to sidestep the Gauntlet entirely. (Just before entering the first kill zone,at the bottom of the stairs, there is a chained Exit side door. You can barely see the chains through a crack between door and door frame. If you hunt around enough, you can find ONE PIXEL where you can Activate the Chain, thus unlocking that door.) The trouble is, even though I have escaped into Nuka-World, the game thinks I'm still in the Gauntlet (the radio keeps playing Red Eye's, "Pick up the pace!") and as such, I "cannot fast travel from this location". Neither has the Commonwealth map icon appeared. So there I am in NW, having killed all the raiders and started the Red Rocket settlement. But I CAN'T GO BACK TO THE COMMONWEALTH....... So, does anyone have a solution for creating the Commonwealth map icon?

 

Link to comment
Share on other sites

I remember there being a mod that fixes the giant bottle models in Nuka World , which might fix your issue (I don't know what could prevent the quest from working)

I would suggest searching for and installing this mod , to see if it fixes the issue . you should go back to a save prior to entering the rooms with these issues , and see if the quest progresses normally there

 

if you are at a point you are done with Nuka World , and you don't intend on trying to fix the issues and play the DLC , just use a console command to go back to the commonwealth (I think it's still COC X , where X is the name of the cell you are going to . check the Wikia for a cell name , and to make sure COC is the correct console command)

Link to comment
Share on other sites

The mod that WastelandAssassin is referring to is called Nuka-World Bottle Scenery Fix by Eldocar. Link here: https://www.nexusmods.com/fallout4/mods/17853 The models for the NW bottles are somehow bugged and after installing certain types of mods, they will appear massively oversized. The oversized bottles have no collision though as you can walk right thru them, they just completely block your view, especially inside the Cola Cars Arena. I have had to use the Bottle Fix mod on Xbox in the past after I installed the NW addon to a scrapping mod I was using, which in turn caused this glitch. The Bottle Fix mod will certainly correct the problem of the oversized bottles, however, since it merely replaces the bottle models, I don’t think it will remedy your issues with completing the quests and traveling back to the CW. When I had this glitch, my quests nor ability to travel seemed to be affected. It is worth a shot trying it though I suppose, but my guess is that besides the bottle glitch, you have something else going on.
Link to comment
Share on other sites

Thanks for the Bug Fix mod name. Installed and fixed the graphics all right. HOWEVER, that just brought me to what is actually the REAL bug.

I get inside the locker room and can gather up all of the available weapons and junk lying around. Porter Gage even comes on the intercom and tells me that "I'm the guy that can get you through this" speech. Unfortunately, that's the end of the intercom interaction; the dialogue ends there. I _think_ it has to do with the Start Me Up (Alternate Start) mod. (I did NOT start out as the Sole Survivor from Vault 111.) That may have an adverse effect on the dialogue with Gage. At any rate, no further dialogue = no buzzing the next two Security doors open = no game continuation. I can use a console command to disable the Security door graphics to move into the Cola Car Arena, and RedEye even goes into his "And they're off" spiel. However, Coulter just stands there and I can squirt him all day long while my Companion peppers him with shotgun blasts, but Coulter takes ZERO damage. No damage to Coulter = no game continuation, so I still no further gamewise than I was before the graphics glitch was remedied.

 

 

Any suggestions to get past the Cola Cars battle?

Link to comment
Share on other sites

I would suggest that you post your load order , that would help us try to help you solve the issue

This will take awhile....

 

Fallout.esm

DLCRobot.esm

DLCworkshop.esm

DLCCoast.esm

DLCworksop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

Homemaker.esm

Scrappable_Commonwealth.esm

ArmorKeywords.esm

SimSettlement.esm

M82a.esp

Scrapper Corpse Highlighting.esp

EasyLockpicking.esp

EasyHacking.esp

10% Fusion Core Drain.esp

MoBettaScrap.esp

Scrap ThatMisc.esp

BetterGenerators.esp

Generators 1.1.esp

GoodGenerators.esp

FusionGenerators.esp

LongerPowerLines3x.esp

Power Conduits and Pylons - Increased Radius.esp

Simple Intersections.esp

ExpandedSettlementBuildings.esp

keyNuker_cards_en.esp

keyNuker_keys_en.esp

More Where That Came From Diamond City.esp

Classic VATS.esp

SkjAlert._DLC01+.esp

SkjAlert_RS+.esp

BetterItemSorting-AID.esp

BetterItemSorting-APPAREL.esp

BetterItemSorting-JUNK.esp

BetterItemSorting-MISC.esp

BetterItemSorting-WEAPONS.esp

BetterItemSorting-esp

StartMeUp.esm

DD_I_Ran_Out_Of_Funny_Names.esp

DDP_Elevators_mark 1.esp

DD_why_am_i_doing_this.esp

Flags of the Old World.esp

DD_All_the_COncrete.esp

Workshop Shipments Rebalanced.esp

CCOFO4 - Traits and More Perks.esp

PrefabHouses.esp

Extended weapon mods.esp

G3.esp

R91M.esp

AK2047.esp

M2216.esp

DD_Prelude_273.esp

Extra_Tracks_Diamond.esp

MoreBipodAndSniperBarrel.esp

Unofficial Fallout 4 Patch,esp

DD_1x1_Foundation_blocks.esp

DDP_Ramps_mark 1.esp

VendorCaps_5000.esp

RansackedRelay.esp

WeightlessAid.esp

WeightlessJunk.esp

Nuka World Bottle Fix.esp

WeightlessSpecialAmmo.esp

Craftable Animal Glue -- Adhesive Recipes.esp

ScrapDeadThings.esp

K9TacticalHarness.esp

BetterSettlers.esp

BetterSettlersNoLollygagging.esp

SettlersRename.esp

nvvault1080.esp

EnclaveX02.esp

Homemaker - Streetlights Use Passive Power.esp

Homemaker - Unlocked Institute Objects.esp

AnS Wearable Backpacks and Pouches.esp

AnS Wearable Backpacks and Pouches - Ballistic Weave.esp

AnS Wearable Backpacks and Pouches - No Crafting Perks.esp

AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

DOOMDesertEagle.esp

ClassicSniper.esp

OWR_CraftableDecor.esp

OWR_CraftableDecor_CW.esp

OWR.esp

mso_sms.esp

LootableWorkbenches.esp

WoodenPrefabsExtended.esp

AES_Renovated Furniture.esp

DogBed.esp

CompanionBugfix.esp

NirShor-MusicalLore.esp

Fallout Suite.esp

Armorsmith Extended.esp

FarHarborAmmo_Commonwealth.esp

Nuka-World Collectable Markers.esp

CommChemExpanded.esp

DD_Khassar_De_Templari_Increased_build.esp

PortableRecycler.esp

IncreasedSettlementPopulation50.esp

PreWarSafes.esp

ShipwreckIsle.esp

MoreShipments_20.esp

ShipmentSize_50.esp

ImmersiveScrapping.esp

SpringCleaningCompatibilityPatch.esp

GeniusGamePerk.esp

More detailed perk description.esp

GunNut5.esp

RepairSanctuary.esp

DV-Armored Pilots.esp

DV-Very Durable Vertibirds.esp

AA FusionCityRising.esp

OutcastsAndRemnants.esp

3DNPC_FO4.esp

Scrap Everything - Ultimate Edition.esp

SSEX.esp

CraftableAmmo.esp

CraftableAmmo_plus.esp

ModelRobotDisplay.esp

AA 50 Ways To Die.esp

Snappy_HouseK.esp

Snappy_DLC03.esp

 

... deetadee, That's All Folks! (For now.)

Edited by CaptainPatch
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...