SkebMick Posted April 6, 2018 Posted April 6, 2018 When you compile and save the script in the Creation Kit, it gets converted from PSC to PEX. PSC is the readable/understandable code that you see when typing out a script. PEX is basically gibberish that only the game engine can understand.
haohao69869 Posted April 7, 2018 Author Posted April 7, 2018 (edited) When you compile and save the script in the Creation Kit, it gets converted from PSC to PEX. PSC is the readable/understandable code that you see when typing out a script. PEX is basically gibberish that only the game engine can understand.Thank you . But how I edit that .psc script in the Creation Kit? It is not origin game film . I can‘t find it in creationkit- gameplay- papyrus script manager. Edited April 7, 2018 by haohao69869
shatsnazzle Posted April 7, 2018 Posted April 7, 2018 Method 1.)In the Creation Kit you can go to Gameplay -> Script Manager and search for the script name. You can double click to edit it in notepad or some other text editor like Notepad ++You can then go to Gameplay -> Compile Papyrus Scripts and search for the script to compile again. Method 2.)Or alternatively you can right click on a script that is "attached" to a Base Object or Object Reference and click Edit Source to edit it right in the Creation Kit's editor. I would probably just start here with this method since the Creation Kit will give helpful information in the compiling errors when you mess something up. When you're done editing you can click Compile in the top of the text editor and then save it. (Or just save it, saving attempts to compile). Most scripts have to be "attached" to a Base Object or to an Object Reference. I'm willing to bet that whatever script you are trying to edit or whatever you are trying to create will need to be "attached" to something. This is what a Base Object is This is what an Object Reference is A demonstration of "attaching" a script to a Base Object
shatsnazzle Posted April 7, 2018 Posted April 7, 2018 I can‘t find it in creationkit- gameplay- papyrus script manager. Make a copy of your .psc and make sure it is in Data/Scripts/Source/User
akiras404 Posted April 7, 2018 Posted April 7, 2018 Probably you didn't load .esp which you want to edit?Check creationkit File -> Data then set .esp as active file.
haohao69869 Posted April 7, 2018 Author Posted April 7, 2018 I can‘t find it in creationkit- gameplay- papyrus script manager. Make a copy of your .psc and make sure it is in Data/Scripts/Source/User This word help me a lot! I will try it. thank you.
haohao69869 Posted April 7, 2018 Author Posted April 7, 2018 Probably you didn't load .esp which you want to edit?Check creationkit File -> Data then set .esp as active file.SCRIPTS: Cannot open store for class "111111", missing file?How to deal with this?
haohao69869 Posted April 7, 2018 Author Posted April 7, 2018 (edited) I can‘t find it in creationkit- gameplay- papyrus script manager. Make a copy of your .psc and make sure it is in Data/Scripts/Source/User SCRIPTS: Cannot open store for class "111111", missing file?How to do? It crashes .. Edited April 7, 2018 by haohao69869
kitcat81 Posted April 7, 2018 Posted April 7, 2018 What is final purpose with the script? Without knowing this it's hard to tell what is a good way to go about it.
Recommended Posts