akiras404 Posted April 6, 2018 Share Posted April 6, 2018 I'm new to .hkx xml.I'm trying to make 1-hand/2-hands switching melee weapon.I duplicated meshes/Actors/Character/Behavior/MeleeBehavior.hkx as MeleeBehavior1HM2HMSwitch.hkx , unpacked to xml using hkxpack, then editing.Problem is that newly added variables seems to not able to be bound. Other variables (which I didn't add) can be bound. I added variable as below, and edited each numelements. variableInfos <hkobject> <hkparam name="role"> <hkobject class="hkbRoleAttribute" name="role" signature="0xfecef669"> <hkparam name="role">ROLE_DEFAULT</hkparam> <hkparam name="flags">FLAG_NONE</hkparam> </hkobject> </hkparam> <hkparam name="type">VARIABLE_TYPE_BOOL</hkparam> </hkobject> <hkobject> <hkparam name="role"> <hkobject class="hkbRoleAttribute" name="role" signature="0xfecef669"> <hkparam name="role">ROLE_DEFAULT</hkparam> <hkparam name="flags">FLAG_NONE</hkparam> </hkobject> </hkparam> <hkparam name="type">VARIABLE_TYPE_INT32</hkparam> </hkobject>variableInitialValues(wordVariableValues) <hkobject> <hkparam name="value">1</hkparam> </hkobject> <hkobject> <hkparam name="value">0</hkparam> </hkobject> variableNames <hkcstring>bIsTransformable</hkcstring> <hkcstring>iTransformMode</hkcstring> Then hkbVariableBindingSet is below. <hkobject class="hkbVariableBindingSet" name="#TransformSelectorVBS" signature="0xe942f339"> <hkparam name="bindings" numelements="1"> <hkobject> <hkparam name="memberPath">selectedGeneratorIndex</hkparam> <hkparam name="variableIndex">90</hkparam><!--iTransformMode--> <hkparam name="bitIndex">-1</hkparam> <hkparam name="bindingType">BINDING_TYPE_VARIABLE</hkparam> </hkobject> </hkparam> <hkparam name="indexOfBindingToEnable">-1</hkparam> </hkobject> I'm using this binding for hkbManualSelectorGenerator like as below. <hkobject class="hkbManualSelectorGenerator" name="#1860" signature="0xeed8d5cd"> <hkparam name="variableBindingSet">#TransformSelectorVBS</hkparam> <hkparam name="userData">0</hkparam> <hkparam name="name">TransformSelector</hkparam> <hkparam name="generators" numelements="2"> #1860_1HM #1860_2HM </hkparam> <hkparam name="selectedGeneratorIndex">1</hkparam> <hkparam name="indexSelector">null</hkparam> <hkparam name="selectedIndexCanChangeAfterActivate">true</hkparam> <hkparam name="generatorChangedTransitionEffect">null</hkparam> </hkobject>I write below why I think this problem is on variable binding.I have 4 hkbManualSelectorGenerator now, and using the same binding.While my variable can't be bound, these selectedGeneratorIndex can take different values (like 1,0,0,0).With binding other variable (witch I didn't add), these selectedGeneratorIndex take the same value.I checked this on in-game animations. What should I do to bind my variable correctly?Thanks in advance. Link to comment Share on other sites More sharing options...
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