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Increase Starting Health, Magicka, Stamina


Jubeldibub

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Hi,

 

I'm new to modding and tried to increase/decrease the starting health / magica / stamina with the CK, but I din't had any success.

 

For example: I click on the orc race in the loaded skyrim.esm databank, open it up and increase the starting health to 150 (from 50). Clicking Ok, save the changes and load the modification via NMM. But now, when I start a new game, choose the orc race and look into the skill tree, there is furthermore just a amount of 100 points of health indicated.

 

Did I forget something? Is there any other thing that I have to change in the CK, so that the increased health shows up?

 

Thanks for your help!

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It's perhaps a tiny modification, but yes, it's part of a greater thing. I want to specify the races by making greater differences between them (and altered health, magicka, stamina should be a part of that). I tried it with a script, which is working, but it's really uncomfortable, that the CK can't regulate the starting health by itself (the "health" value of the different races seem to be useless).
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It's perhaps a tiny modification, but yes, it's part of a greater thing. I want to specify the races by making greater differences between them (and altered health, magicka, stamina should be a part of that). I tried it with a script, which is working, but it's really uncomfortable, that the CK can't regulate the starting health by itself (the "health" value of the different races seem to be useless).

 

I really have not worked with races, but I will take a wild guess:

You sure they do not have a template set to "DefaultRace"?

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I only know that there are settings (Gameplay -> Settings) called "fDefaultHealth", "fDefaultStamina" and "fDefaultMagicka" (vanilla value = 50), but altering this, I would alter it for all races in the same way. When I modify the "Starting Health" (..."Magicka", ..."Stamina") in the race sheets, it doesn't change anything.
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