IcyDeadPe0ple Posted April 22, 2012 Share Posted April 22, 2012 (edited) I have modified the lighting in cell cragwallowslope01 as follows 1. reduced the Ambient, Fog Near, Fog Far, Directional, and Directional Ambient RGB values to 0,0,02. set a number of omni lights to "initially disabled"3. reduced the radius and brightness of a number of light objects4. changed the emittance for certain FXMistLow objects to NONE. In the Render Window, it looks appropriate; however when I go ingame and COC cragwallowslope01 from the start menu, the lighting is reverted to the vanilla version of the cell. If I walk forward from the COC marker and take the right tunnel leading to a larger chamber, when I step into the the larger chamber, suddenly the lighting transitions to the correct (significantly darker) modded version. If I step backwards, the lighting transitions back to vanilla. Is this a bug, or is there something I am doing wrong. I haven't observed this "transitioning" effect in any other modified vanilla cell I've worked on previously. If anyone cares to help me test this, you may download the plugin file here Edited April 22, 2012 by IcyDeadPe0ple Link to comment Share on other sites More sharing options...
IcyDeadPe0ple Posted April 22, 2012 Author Share Posted April 22, 2012 Problem solved - I had roombounds set to invisible in the Creation Kit. Feel free to lock this thread. Link to comment Share on other sites More sharing options...
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