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F4SE scripts\ question


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You can. Bodygen is a good example. Itâs packed into its BA2, but mods that utilize native functions from its scripts donât need them in the script folder.

Yes, I know you can use different files from another mod archive, but normally you have to add the .esp as a master file. What I was wondering if that rule is applied to packed scripts or they can be used without adding a master. Forgive me my English, just could not find a good way to explain. It's not my first language.

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I don't have looksmenu.esp set as a master. The way I figured it is that the script just has to be loaded. So long as LooksMenu is active, the scripts are active, and other mods can use them without setting for master. The folder directory in the archive is data\scripts, so scripts using native functions would still point to the same place. The only time you need to reference a file as master is if you're using EditorIDs from that file. Scripts are outside of that, so they respond differently.

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Yeah, files loading is different than plugins loading. What actually happens is the engine builds an index of a "final" fileset that takes into account all ba2s and loose files overriding each other.

 

So far I couldn't see any detrimental effects of loading up those pex files in a dummy ESP / ba2 combo. But I'm relatively certain that I don't use a mod that relies on them.

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