1erCru Posted April 6, 2018 Share Posted April 6, 2018 Couldn't find anything. Big fan of not dying but paying a price for death. Always found it unsettling that you can be immersed in a world and then die and then reload a save and pretend like it never happened. Getting knocked out , equipment damaged , currency loss are all good options. Another idea would be a bleed effect where health is restored to full but a continued bleed out would force the player to flee and eat or pot up. Maybe even a modification of undying skill where the player suffers damage to equipped items which would be a hefty financial penalty. Just making it through the game would require the player make smarter decisions about what to fight and what not to. Link to comment Share on other sites More sharing options...
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