ExactChange Posted April 7, 2018 Share Posted April 7, 2018 (edited) So, newbie looking through the creation kit for the first time. I'm looking through the perk options and in the "entry Point" section I'm looking through the list of things that are more or less descriptive of what perks can do. Like "Mod VATS reload action points" or "Set Max Carry Weight", and then I come across one that I just cannot wrap my head around. "Set Can Explode Pants" A quick search of the internet reveals no answers. The wiki acknowledges its existence, but refuses to describe its function. My best guess is that it refers to the ability to reverse-pickpocket a grenade into someone's inventory and cause it to explode. But as far as I know this happens automatically, and there is no perk to activate or deactivate the ability to do this. If nothing else I hope you get the same laugh I did out of this. The answer probably won't be as funny as the question... Edited April 7, 2018 by ExactChange Link to comment Share on other sites More sharing options...
shatsnazzle Posted April 7, 2018 Share Posted April 7, 2018 Haha I think you're right about the grenade. Check Pickpocket02 in the perk list, it uses it :) Link to comment Share on other sites More sharing options...
ExactChange Posted April 7, 2018 Author Share Posted April 7, 2018 (edited) Ah, there it is. "Picking pockets is now 50% easier. You can place a live grenade in a person's inventory." I must have been remembering fallout 3, where I think it was available by default. But it's been long enough I might be wrong there too. Thanks ;) Edited April 7, 2018 by ExactChange Link to comment Share on other sites More sharing options...
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