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personal request.


Kolagon

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I know its illegal to ask for mods based on copyrighted material, but would it be too much to ask for a sound overhaul of ocarina of time sound effects for my personal use for my Oblivion? However, if this is a bad request, perhaps someone could tell me the file names are for each sound and what they are used for so I may try doing it myself.

Edited by Kolagon
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Think of this as a guide to get you started in a general direction.

I kinda got an idea of how its done, but I may be wrong. If nothing else

I hope it can lead you in a way to get started.

 

the sound files in oblivion are 'packed' in bsa files.

I think of it like winzip or 7zip files

there are a couple utilities you can choose from

to unpack and view them.

I've used BSAopt myself

https://www.nexusmods.com/oblivion/mods/41042

Grant it, I wouldn't be the best person in the world to instruction you

on how to use it. I kinda fumbled around with it until I finally got

something out it. Think I was sick the day I was fiddling with it

so brain power was at negative 10.

Top right, hit browse

point it to your oblivion/data/Oblivion - Sounds.bsa

I created a folder on my harddrive where I wanted to unpack stuff

then click the browse button at the bottom and point to it

procede to the unpack button

 

browse through all the sound files and edit what you want.

 

if you put the edited file in the game using the same file structure

as you found it in the 'unpacked' folder, then the game will use the

new sound.

\unpacked\sound\fx\npc\deer\death\npc_deer_death_01.wav

swap out the wav file with the new one

pretty sure on this one you'd want to keep it the same name

then put it in your game in the data folder

\data\sound\fx\npc\deer\death\npc_deer_death_01.wav

the game will look to the new sound first rather than the bsa file

 

keep in mind, I'm 'kinda' thinking this is how you do it

but if not, hope you've learned enough to get you started

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