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Shop Keepers on strike?


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Hey guys! Its me again. I got a problem with 2 of my shop keepers. I was doing last shops for my mod and everything was working fine but 2 of those guys just dont wanna even give option to buy and sell. I did chek faction setting, NPC voice and his facation but everything seems fine. Im not sure whats wrong. I would be very gratefull if someone could chek in CK what I might missed or tell me what is the problem

 

 

Trublemakers NPC are named Yuri and Camas... Camanus... he guy from jewelery stand

 

 

http://skyrim.nexusmods.com/downloads/file.php?id=13964

 

File Dark Orb Air HQ TEST 2. Shops are on main level of the Ship...

 

 

Hmm while I ask questions I might ask for this one. Im making difrent Khajits like tigres and black pumas but when I turn game on their heades are always regular grey ones. No new fur on head but rest of body did change colour. Any ideas why?

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Several times, one or another of my merchants has stopped selling for no apparent reason after a revision and save and I have had to reset the location and chest references under their merchant faction vendor tab to make them work again. They look alright so I don't know that the reference is wrong - resetting either or both of them might just trigger the setup of the merchant again. You might try that.

 

The head thing sounds like the old face texture mismatch. You may already know about this, but did you export the faces using ctrl-F4 after you changed their tints? And remember that only works if you don't have any face or body mods loaded when you do it. At least for me. I think I can have CBBE loaded but not any others. And no, it doesn't matter whether they are for male or female actors - no other face or body mods allowed. Again, at least not for me. You can reactivate them after the export and it works just fine.

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OK I did what you said and all did work for Merchants :) Everything works fine. I think my mod wil be ready before end of this week

 

 

As for my NPC faces problem I dont quite understand. I mean i dont use any mods what do change faces or anything. I make a blue orc or Tiger Khajit in mod but in game they aer regular ord and typical grey Khajit

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Well, I am glad that fixed your merchants. It helps confirm some of my thoughts on making merchants. That is how this works, slowly putting together little bits of information to understand better.

 

The face thing might be a little outside of what I know as I have not yet done anything with the other races. My experience has been that the ctl-F4 face export works as long as there are no conflicting face textures to contend with. I'm assuming that you are using that and it isn't working? If not, I would be happy to run through the steps with you although I am only guessing it works the same for all races. I can't imagine whay it wouldn't.

 

There have also been some threads talking about getting skin colors to work correctly on the other races that you might want to search for, but I confess that I didn't pay particularly close attention as to whether there are issues that are particular to the other races. You might try looking on the Bethesda Skyrim forums as well as there is a ton of good information over there, too.

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Anyway thanks a lot. You really did help me with problem and you deserve a kudos from me. Also maybe its just a bug which will dissapair with skyrim update. I had similar problem with hair colour in Oblivion but update did fix it. Skyrim creation kit is quite buggy but still a lot better than Fallout NV one.
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Yes, that is exactly right. Once you make any changes at all, the old texture no longer works and you have to export it again. The most common mistake I have seen so far is not unloading all body and face mods before the export. Sometimes meshes and textures get left behind that cause problems when people don't even know they are there.
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