WastelandAssassin Posted April 12, 2018 Share Posted April 12, 2018 I've never heard of this game having some deadline , or something of that sortand the date itself looks so random , I doubt it has something to do with a specific eventcan you try loading a save file even older than that , moving to a different cell and just sleeping\waiting to reach the same date? this will allow you to test if it could be related to the date itself (though I really doubt it......) Link to comment Share on other sites More sharing options...
SharraShimada Posted April 12, 2018 Share Posted April 12, 2018 I dont think the issue is time-related. You may stand for months at a place, and nothing happens. The problem is more memory, or script related. At a certain point, depending what you´ve done until then, the engine will run out of ressources to handle. That may be too much running scripts, too huge buildings your rig cant handle anymore... It is really hard to come down to a certain event, that causes crashes or corrupting save files. Sometimes its just a combination of things. Link to comment Share on other sites More sharing options...
molleken Posted April 12, 2018 Author Share Posted April 12, 2018 So i tried the wait suggestion and loaded a save with timestamp 49d 2h 57m (loaded within 2m without problems) and did nothing (did grab a bite to eat meanwhile), after that i saved and quit to main menu, tried to load the new save with timestamp 49d 3h 4m and again normal loading screen but to no aveil, no loading of the game.....When i put my save with timestamp 49d 3h 0m back again in savefolder it loads....This is the strangest thing i ever experienced with a game, and i have played a lot of them (i'm 60 and playing since 1999) Greetz again.... BTW: i don't think it's rigrelated since everything (with the game turned on) is consuming only 49% GPU and around 70% CPU, the memory around 50%.( custom settings on medium and high)..... Link to comment Share on other sites More sharing options...
molleken Posted April 14, 2018 Author Share Posted April 14, 2018 Hello here again, So, i reverted back to a save before i started to build vault 88 (few days ingame). I started with visiting as many places as i could and made as many saves possible ( to be sure it's not save number related) , could even do some quests for the railroad, defending checkpoints, defending setllements, you name it......And left the game at a regular base to take out mods (1 at the time) and to be sure every single save loaded.....Everything worked fine till i reached save 417 (did put them in a backupfolder, always leaving 2) with timestamp 48d 23h 56m. And yes: every save above that timestamp refused to load again.......i noticed that starting the game with those saves in the folder did something weird to my screen (sometimes stripes, sometimes only one colour) And another thing: i can no longer walk near- or fast travel to- Nuka World. When i come in the near or fast travel : instant CTD. I have no mods that alter water, no texture overhauls, tried already the suggestion with the stringsfix, disabled ufo4 patch, disabled armorsmith extended, left my followers behind.....Nuka World became unreachable...I noticed on the forums that a lot of people have this problem, is there any fix ? Someone mentioned the installation of DEF_UI but is this good advise?Anyway THX in advance for (maybe) a possible solution.... GRTZ Link to comment Share on other sites More sharing options...
molleken Posted April 15, 2018 Author Share Posted April 15, 2018 (edited) GOOD NEWS for the people who having ctd when going near, or fast travel to nuka world.....Someone (i forgot the name) mentioned to disable compass in FO4 prefs.ini (under [ interface]) and IT WORKED.....What the hell is Bethesda doing ?Anyway if this is helpfull to anyone i'm happy, i take no credit for this, but sadly i did not noted the person's name......To be able to use compass again i installed DEF_UI and re-enabled compass in ini file and all is going well with nuka world.....Now only left with that timestamp issue....Reading in the forums has revealed that a lot of people suffering with the same problem even after less days of playing (only one had a gameplay with 78 days), so i'm not a standalone in this....hopefully there is a fix somewhere out there (sigh)......Tried every tip like the light bug idea someone mentioned, scrapped as many lights i could in game in all of the setllements, but no change..... Greetz Edited April 17, 2018 by molleken Link to comment Share on other sites More sharing options...
molleken Posted April 17, 2018 Author Share Posted April 17, 2018 so, as a last resort i tried to restart from earlier saves (again) and moved the scenery to nuka world, same story again: i could save/load all the saves till i reached the famous 49 days timestamp issue, so no matter where i play , mods or not, it's always the same story...... I give up until Bethesda or someone can find a solution for this frustrating situation... in the meantimegreetz from Ninove, Belgium Link to comment Share on other sites More sharing options...
battlebrother13 Posted April 18, 2018 Share Posted April 18, 2018 Hi Molleken, sounds like you're having a nightmare! The Nuka World DEF_UI issue should have been resolved ages ago if your mods are up to date, that's really weird. Might I suggest you post your load order so people can see what mods you are using and what order they are loading in? It would help people to identify anything potentially troublesome you have installed. If I had to put money on it I would say you have corrupt or orphaned scripts running, the 49 days issue might just be due to a timed script executing at that point, which then breaks any save made afterwards.FallrimTools should be able to help with it, but you need to make sure you keep a backup and tread carefully. Link to comment Share on other sites More sharing options...
molleken Posted April 18, 2018 Author Share Posted April 18, 2018 (edited) hello batllebrother 13, my load order: *Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*SpringCleaning.esm*SpringCleaningCompatibilityPatch.esp*Repaired Roofs.esp*RRTV_HomesAndBunkers_Coastal.esp*Nuka World Bottle Fix.esp*vault_door_fixed.esp*cartman1975_concrete-glass.esp*Binoculars.esp*DoorsNotWalls.esp*WET.esp*SettlementAttacksBeyond.esp*Modified_Vault_111_Jumpsuit.esp*DX_Black_Widow.esp*DustX Revolver.esp*SkipHSH.esp*Femsheppings Autumn Fashion.esp*Cammy Tactical Suit.esp*PoliceGlassesStandalone.esp*MiscHairstyle.esp*Motoko Hair.esp*GasMaskAutoEquipUnequip.esp*Silence Brahmin.esp*Hamed Taneh-e-Derakht Wall.esp*AzarPonytailHairstyles.esp*Combat_Helmet_Illumination 1.2.esp*CBBE Furry Undergarments Fix.esp*CBBEneckfix.esp*CBBE.esp*HN66-SiriusArmor.esp*Ada2Human.esp*LovingCurie_1.0.3b.esp*Diane.esp*companion_FHSM.esp*llamaCompanionHeather.esp*DimmerCigaretteLight.esp*Armorsmith Extended.esp*Crimsomrider's Amazonian Princess.esp*llamaCompanionHeather-AE Patch.esp*Sinking Bodies.esp*Live Action Handy Pre-War.esp*Molotov Behavior With Crippling.esp*SprintStutterRemover4Percent.esp*def_inv_scrap_en.esp*stfu.esp*EFF.esp I have falrimtools, all the mods are up to date (follow them in tracking centre).I tried allready with falrimtools to clean saves but it is just not clear wich unattached scripts to delete, also the author of falrimtools suggested not to delete anything because he himself has to sort out wich unattached files are gamerelated and wich are not, shame that i can not use the savetool from Skyrim because that one is so easy to use....The time triggering through a mod/script was something that crossed my mind also, but i'm playing allready for so long time with them that it is hard to say wich one..... THX anyway for the response and maybe something good can come out GRTZ Edited April 18, 2018 by molleken Link to comment Share on other sites More sharing options...
molleken Posted April 18, 2018 Author Share Posted April 18, 2018 So i opened a gamesave with fallrimtools, compared with a new game without mods ( 0 unattached instances) and the trouble save with mods (88 unattached instances).I noticed that some refid's have an * prefix and some not, wich ones are safe to delete without causing problems because most part is saying : missing object......GRTZ Link to comment Share on other sites More sharing options...
molleken Posted April 19, 2018 Author Share Posted April 19, 2018 (edited) Did cleaning trough fallrimtools, one scripted mod at the time (scripts/changeforms), all the scripted mods seem harmless......I continue with all the non-scripted mods/esp's and post the result....Is it possible that the issue is mesh and/or texture file related ? GRTZ Nevermind, no textures and/or meshes problems, so far so good Edited April 22, 2018 by molleken Link to comment Share on other sites More sharing options...
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