molleken Posted April 21, 2018 Author Share Posted April 21, 2018 ok, so i cleaned my save from all he mods ( scripted and non-scripted) and all the overhauls (meshes, textures), none of them seem to be corrupted and left no scripts behind, but still no luck in making a new save and loading that new save....I did a leap of faith and started to delete everything possible with fallrim, result: returning to the save, but with timestamp 0d 0h 0m (of course with the loss of the achievements) and every save i made did load, so somewhere in all those scripts there is one that can alter the timesetting, big question is wich one......Or there must be a file that is giving the trouble, again big question wich one....Greetz Link to comment Share on other sites More sharing options...
molleken Posted April 22, 2018 Author Share Posted April 22, 2018 (edited) Allright, so i did put everything back in game, left some of the mods out (no longer needed , not relevant anymore ) and so everything is back as it was, a pleasant world to travel in... without saving....Maybe in the near future it will be possible to reset the timestamp and/or clear the memory cache (bat fiie, tweak fix, patch.....) , so i keep my fingers crossed, what i learned : fallrim tools is maybe complicated to use but if you want to force the game to rewrite the scripts, you can easily delete all scripts and script instances, save as, and reload that save, it takes a little while but all the scripts return...... Signing off Greetz from Ninove, Belgium Edited April 26, 2018 by molleken Link to comment Share on other sites More sharing options...
molleken Posted April 24, 2018 Author Share Posted April 24, 2018 (edited) Experimented a little bit more wih fallrim revealed that this is indeed a memory and/or resource issue by the game itself, because when i was able to disconnect my ownership of the workshops through fallrim (i'm not going in details here) i was able to load a new save, in every settlement i connected the workshops again through console command and when the last one was done the problem returned (being disconnected from the wokshops did my gamesave decrease with around 5 mgb, disconection of my mods only 0.5 mgb), for the record: the settlements are not pushed to the limit of building, so i think it's not a question of corrupted saves and/or mods, maybe it's just the game's engine that can not handle the size of information.... GRTZ Edited April 24, 2018 by molleken Link to comment Share on other sites More sharing options...
molleken Posted May 10, 2018 Author Share Posted May 10, 2018 (edited) well, after several experiments i came to the conclusion that it is indeed the game itself that causes game save bloat (in this case the population of the settlements). Why did bethesda not give a warning or a fix for this? Furthermore there is no proper automatic cleaning of dead/killed corpses/items in the commonwealth or in the dlc's.The only thing left to do is trying to sandman kill most of the settlers.......and hoping it helps....Greetz Nope, sandman kill turns into a real bloodbath, so no can do..... Edited May 13, 2018 by molleken Link to comment Share on other sites More sharing options...
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