LeahTheUnknown Posted April 9, 2018 Share Posted April 9, 2018 Included in the base game scripts is one titled DefaultDisableHavokOnLoad. It prevents the object from moving (stops all physics) until acted upon my an impact, being activated or picked up by the player. It has variables to disable any or all of these effects, but seems to be lacking something. It has no way to trigger Havok on the object if an actor or another object bumps into it. I'd like to add that option on my own version of the script (renamed, of course, don't want to overwrite base game scripts), but I can't seem to find a way to do what I want. If curious, I'm doing this for a mod that replaces mannequins. The replacements I'm using don't have the same stay-still-until-bumped effect that the current ones do. When I use DefaultDisableHavokOnLoad, even if I set all the properties to true, they still become immovable obstacles until I shoot them. If I don't use the script at all, they fall over as soon as they are loaded. ~GKX Link to comment Share on other sites More sharing options...
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