formalrevya Posted April 23, 2012 Share Posted April 23, 2012 This isn't so much a trouble shooting issue as a prevention issue. I wasn't sure of where to place this so I'm putting it here to see if I can get an answer. I'm looking into installing Book of Earache in my new vegas game but I have a few other mods that i'm not sure about conflicting. So I'm posting my load order here. If anyone can give me a heads up to any problems I might face going into this it would be much appreciated. FalloutNV.esm ActiveDeadMoney.esm ActiveBash Tag suggestion(s): {{BASH: Deflst}}HonestHearts.esm ActiveOldWorldBlues.esm ActiveLonesomeRoad.esm ActiveGunRunnersArsenal.esm ActiveClassicPack.esm ActiveMercenaryPack.esm ActiveTribalPack.esm ActiveCaravanPack.esm ActiveAmbient Temperature.esm ActiveIWR.esm ActiveNote: Loaded early to let other mods override boundaries if needed.Note: Does the same thing as OWNB - Open World.esm; Use one or the other.Incompatible with: These resources are now in OFT_IWR_Base.espIWS-Core.esm ActiveBash Tag suggestion(s): {{BASH: Delev}}Note: Loaded early to let other mods override spawn points if needed.NosCo Companion System.esm ActiveNote: Loaded early in the event Companion .esm mods require this.CINEMATECH.esm ActiveRequires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+AWorldOfPain(Preview).esm ActiveBash Tag suggestion(s): {{BASH: Invent, Deflst}}MoMod.esm ActiveBash Tag suggestion(s): {{BASH: Relev}}Incompatible with: monsterrach.espNCCS Nos' Premade Companions.esm ActiveRequires: NosCo Companion System.esmNVR-Strip.esm ActiveProject Nevada - Core.esm ActiveRequires: New Vegas Script ExtenderProject Nevada - Equipment.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent}}Requires: New Vegas Script Extender and Project Nevada - Core.esmrePopulated Wasteland.esm ActiveWARZONES - Misanthropy Pure.esm ActiveELECTRO-CITY - CompletedWorkorders.esm ActiveELECTRO-CITY - Highways and Byways.esm ActiveLings.esm ActiveBash Tag suggestion(s): {{BASH: Hair, Eyes}}MikotoBeauty.esm ActiveBash Tag suggestion(s): {{BASH: Hair, Eyes, Graphics}}Herculine's NCCS Companions Volume 1.esm ActiveRequires: Lings.esmProject Nevada - Cyberware.esp ActiveRequires: Project Nevada - Core.esmProject Nevada - Rebalance.esp ActiveRequires: Project Nevada - Core.esmDarNifiedUINV.esp ActiveCASM.esp ActiveNote: Do not use with Auto Incremental Save; has the same purpose.IWR - Rebuilt.esp ActiveRequires: IWR.esmReadius_NV.esp ActiveThe Mod Configuration Menu.esp ActiveIWS-MoMod.esp ActiveRequires: IWS-Core.esm and MoMod.esmAWOP-MoMod.esp ActiveRequires: AWorldOfPain(Preview).esm and MoMod.esmMoMod-Aliens.esp ActiveRequires: MoMod.esmMoMod-Terminators.esp ActiveRequires: MoMod.esmMonster Mod Wasteland Edition.esp ActiveRequires: MoMod.esmMoMod-MCMMenu.esp ActiveMoMod-NightSpawn.esp ActiveNCR Rearmed.esp ActiveWhen Worlds Collide.esp ActiveUHNV.esp ActiveUHNV-Dead Money.esp ActiveRequires: UHNV.esp and DeadMoney.esmUHNV-Honest Hearts.esp ActiveRequires: UHNV.esp and HonestHearts.esmUHNV-OWB.esp ActiveRequires: UHNV.esp and OldWorldBlues.esmUHNV-Lonesome Road.esp ActiveRequires: UHNV.esp and LonesomeRoad.esmUHNV-More Mannequins.esp ActiveRequires: UHNV.espUHNV-Brighter Lighting.esp ActiveRequires: UHNV.espIncompatible with: UHNV-IncreasedLighting.espUWHNV-Core.esp ActiveRequires: New Vegas Script ExtenderUWHNV-Addon-DLC.esp ActiveRequires: New Vegas Script Extender, UWHNV-Core.esp, and DeadMoney.esmUWHNV-Addon-GRA.esp ActiveRequires: New Vegas Script Extender, UWHNV-Core.esp, and GunRunnersArsenal.esmUWHNV-Addon-FollowerHome.esp ActiveRequires: New Vegas Script Extender, UWHNV-Core.espNVR-NPCs.esp ActiveNVR-Version_10.esp ActiveProject Nevada - Dead Money.esp ActiveRequires: DeadMoney.esm and Project Nevada - Core.esmIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Honest Hearts.esp ActiveRequires: HonestHearts.esm and Project Nevada - Core.esmIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Old World Blues (No Cyberware).esp ActiveRequires: OldWorldBlues.esm and Project Nevada - Core.esmNote: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not bothNewVegasBounties.esp ActiveNewVegasBountiesII.esp ActiveQRhymeRenegade.esp ActiveRequires: NewVegasBountiesII.espKillable Children.esp ActiveFalloutNVCheatTerminal.esp ActiveIWS-Core-Patrols.esp ActiveIWS-Core-Guards.esp ActiveIWS-Core-Civilians.esp ActiveIWS-DM.esp ActiveRequires: DeadMoney.esmIWS-HH.esp ActiveRequires: HonestHearts.esmIWS-OWB.esp ActiveRequires: OldWorldBlues.esmIWS-LR.esp ActiveRequires: LonesomeRoad.esmNoFastTravel_NV.esp ActivetheHeroNV_1.1.esp ActiveNCR Rearmament v1.5.esp ActiveIncompatible with: NCR Rearmament v1.5 (Lore).espRoberts_NewVegas.esp ActiveLingsPrettyThings.esp ActiveBash Tag suggestion(s): {{BASH: Eyes, Hair, Invent, Names, NPC.Class, NPC.Race, NpcFaces, R.Attributes-F, R.Attributes-M, R.Description, R.Head, R.Mouth, R.Teeth, Voice-F}}Companion Module Pack.esp ActiveNote: Consists of a number of Companion-Related mods. Be aware when installing.Note: You will have to remove any mods that you have that are included in the pack to avoid issues.Imp's More Complex Needs.esp ActiveImp's More Complex Needs - JA - SORTED.esp ActiveBash Tag suggestion(s): {{BASH: Names}}Note: Older version. Consider using version 1.0.3 HotfixA or later.IMCNNV - Sorted.esp ActiveBash Tag suggestion(s): {{BASH: Names}}Ambient Temperature - IMCNNV.esp ActiveIMCNNV - HUD and Hotkeys.esp ActiveWeaponModsExpanded.esp ActiveBash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.espProject Nevada - WMX.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esmWMX-ModernWeapons.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}Requires: AmmoSpreadEffectFixer.esm and WeaponModsExpanded.espWMX-DeadMoney.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}Requires: DeadMoney.esm, WeaponModsExpanded.espWMX-HonestHearts.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}Requires: HonestHearts.esm, WeaponModsExpanded.espWMX-OldWorldBlues.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}Requires: OldWorldBlues.esm, WeaponModsExpanded.espWMX-LonesomeRoad.esp ActiveRequires: LonesomeRoad.esm, WeaponModsExpanded.espWMX-ArenovalisTextures.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.WMX-PreOrderPackCaravan.esp ActiveRequires: CaravanPack.esm and WeaponModsExpanded.espWMX-PreOrderPackMercenary.esp ActiveRequires: MercenaryPack.esm and WeaponModsExpanded.espEVE FNV.esp ActiveProject Nevada - EVE.esp ActiveWMX-EVE.esp ActiveRequires: WeaponModsExpanded.espNevada Skies.esp ActiveBash Tag suggestion(s): {{BASH: C.Climate, C.Light}}Requires: HonestHearts.esm if the Optional Honest Hearts .esp is installed.Incompatible with: Nevada Skies - URWLified.esp, Nevada Skies - URWLHH.esp, LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp and LUMENARIUMandELECTROCITY - Nevada Skies 061 Replacer.espAmbient Temperature - Nevada Skies.esp ActiveRequires: Ambient Temperature.esm AND Nevada Skies.espAmbient Temperature - URWLified Nevada Skies.espRequires: Ambient Temperature.esm AND Nevada Skies - URWLified.espDYNAVISION 2 - Dynamic Lens Effect.esp ActiveIncompatible with: DYNAVISION - Dynamic Lens Effect.espIncompatible with: Field Depth.espELECTRO-CITY - Imaginator.esp ActiveIncompatible with: ELECTRO-CITY - Emittance.espDirectors Chair.esp ActiveRequires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.espFewPosesMore NVedition.esp ActiveMikotoBeauty.esp−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. oHUD.esm ActiveDWCNV.esm ActiveNVEC Performance Of The Gods - DLC - Warzones.esp ActiveProject Nevada - Lonesome Road.esp ActiveProject Nevada - Gun Runners' Arsenal.esp ActiveWMX-GunRunnersArsenal.esp ActiveWMX-PreOrderPackClassic.esp ActiveWMX-PreOrderPackTribal.esp ActiveWMX-MW-GRA.esp ActiveAWOPDeadMoney.esp Activehunter.esp ActiveMMWE-Freak Bugs.esp ActiveMMWE-Big Bugs.esp ActiveMMWE-Wasteland Superiors.esp ActiveDWCNV-CS.esp ActiveType3MClothing.esp ActiveGeonoxhardenedarmor.esp ActiveGeonox_Restored_Riot_Armor.esp ActiveGeonox_Restored_Riot_Armor_GLOVE_VERSION.espCNR_Beta.esp Active1nivVSLArmors.esp ActiveWasteland Assassin.esp ActiveMoraelinsEpixAxe.esp ActiveBarbarianClothes.esp ActiveGrognak the Barbarian.esp ActiveZpatch 1.esp ActiveLegateSwordReplacer.esp Activezaty1elimachete-EasyMode.esp Activezaty1elimachete-HardMode.esp Active Link to comment Share on other sites More sharing options...
kschang77 Posted April 27, 2012 Share Posted April 27, 2012 nVamp recommends loading stuff in the following order (note: Master files = ESM, plugin files = ESP ) falloutnv.esmofficial DLC esmMissions/Locations Master Files (like AWOP, Warzones, BeyondtheBorder, etc.)Companion / Overhaul / Major gameplay change Master files (FOOK, nVamp, Willow, NVRedesigned...)Weapon/Armor Master Files (WMX, WME, BOE, etc. Graphics/Sound Master Files (Improved Sounds, Improved Shaders, ElectroCity...)Any other ESMs----Bugfix plugins (Mission Mojave, NVEC...)Missions/Locations Plugin Files (any ESP matching the ESMs)Gameplay Plugin Files (this includes companions and overhauls)Graphics/Sound Plugin FilesWeapon/Armor Plugin FilesAny remaining patches Link to comment Share on other sites More sharing options...
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