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Book of earache Compatibility


formalrevya

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This isn't so much a trouble shooting issue as a prevention issue. I wasn't sure of where to place this so I'm putting it here to see if I can get an answer.

 

I'm looking into installing Book of Earache in my new vegas game but I have a few other mods that i'm not sure about conflicting. So I'm posting my load order here. If anyone can give me a heads up to any problems I might face going into this it would be much appreciated.

 

FalloutNV.esm Active

DeadMoney.esm Active

Bash Tag suggestion(s): {{BASH: Deflst}}

HonestHearts.esm Active

OldWorldBlues.esm Active

LonesomeRoad.esm Active

GunRunnersArsenal.esm Active

ClassicPack.esm Active

MercenaryPack.esm Active

TribalPack.esm Active

CaravanPack.esm Active

Ambient Temperature.esm Active

IWR.esm Active

Note: Loaded early to let other mods override boundaries if needed.

Note: Does the same thing as OWNB - Open World.esm; Use one or the other.

Incompatible with: These resources are now in OFT_IWR_Base.esp

IWS-Core.esm Active

Bash Tag suggestion(s): {{BASH: Delev}}

Note: Loaded early to let other mods override spawn points if needed.

NosCo Companion System.esm Active

Note: Loaded early in the event Companion .esm mods require this.

CINEMATECH.esm Active

Requires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+

AWorldOfPain(Preview).esm Active

Bash Tag suggestion(s): {{BASH: Invent, Deflst}}

MoMod.esm Active

Bash Tag suggestion(s): {{BASH: Relev}}

Incompatible with: monsterrach.esp

NCCS Nos' Premade Companions.esm Active

Requires: NosCo Companion System.esm

NVR-Strip.esm Active

Project Nevada - Core.esm Active

Requires: New Vegas Script Extender

Project Nevada - Equipment.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Invent}}

Requires: New Vegas Script Extender and Project Nevada - Core.esm

rePopulated Wasteland.esm Active

WARZONES - Misanthropy Pure.esm Active

ELECTRO-CITY - CompletedWorkorders.esm Active

ELECTRO-CITY - Highways and Byways.esm Active

Lings.esm Active

Bash Tag suggestion(s): {{BASH: Hair, Eyes}}

MikotoBeauty.esm Active

Bash Tag suggestion(s): {{BASH: Hair, Eyes, Graphics}}

Herculine's NCCS Companions Volume 1.esm Active

Requires: Lings.esm

Project Nevada - Cyberware.esp Active

Requires: Project Nevada - Core.esm

Project Nevada - Rebalance.esp Active

Requires: Project Nevada - Core.esm

DarNifiedUINV.esp Active

CASM.esp Active

Note: Do not use with Auto Incremental Save; has the same purpose.

IWR - Rebuilt.esp Active

Requires: IWR.esm

Readius_NV.esp Active

The Mod Configuration Menu.esp Active

IWS-MoMod.esp Active

Requires: IWS-Core.esm and MoMod.esm

AWOP-MoMod.esp Active

Requires: AWorldOfPain(Preview).esm and MoMod.esm

MoMod-Aliens.esp Active

Requires: MoMod.esm

MoMod-Terminators.esp Active

Requires: MoMod.esm

Monster Mod Wasteland Edition.esp Active

Requires: MoMod.esm

MoMod-MCMMenu.esp Active

MoMod-NightSpawn.esp Active

NCR Rearmed.esp Active

When Worlds Collide.esp Active

UHNV.esp Active

UHNV-Dead Money.esp Active

Requires: UHNV.esp and DeadMoney.esm

UHNV-Honest Hearts.esp Active

Requires: UHNV.esp and HonestHearts.esm

UHNV-OWB.esp Active

Requires: UHNV.esp and OldWorldBlues.esm

UHNV-Lonesome Road.esp Active

Requires: UHNV.esp and LonesomeRoad.esm

UHNV-More Mannequins.esp Active

Requires: UHNV.esp

UHNV-Brighter Lighting.esp Active

Requires: UHNV.esp

Incompatible with: UHNV-IncreasedLighting.esp

UWHNV-Core.esp Active

Requires: New Vegas Script Extender

UWHNV-Addon-DLC.esp Active

Requires: New Vegas Script Extender, UWHNV-Core.esp, and DeadMoney.esm

UWHNV-Addon-GRA.esp Active

Requires: New Vegas Script Extender, UWHNV-Core.esp, and GunRunnersArsenal.esm

UWHNV-Addon-FollowerHome.esp Active

Requires: New Vegas Script Extender, UWHNV-Core.esp

NVR-NPCs.esp Active

NVR-Version_10.esp Active

Project Nevada - Dead Money.esp Active

Requires: DeadMoney.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Honest Hearts.esp Active

Requires: HonestHearts.esm and Project Nevada - Core.esm

Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Old World Blues (No Cyberware).esp Active

Requires: OldWorldBlues.esm and Project Nevada - Core.esm

Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both

NewVegasBounties.esp Active

NewVegasBountiesII.esp Active

QRhymeRenegade.esp Active

Requires: NewVegasBountiesII.esp

Killable Children.esp Active

FalloutNVCheatTerminal.esp Active

IWS-Core-Patrols.esp Active

IWS-Core-Guards.esp Active

IWS-Core-Civilians.esp Active

IWS-DM.esp Active

Requires: DeadMoney.esm

IWS-HH.esp Active

Requires: HonestHearts.esm

IWS-OWB.esp Active

Requires: OldWorldBlues.esm

IWS-LR.esp Active

Requires: LonesomeRoad.esm

NoFastTravel_NV.esp Active

theHeroNV_1.1.esp Active

NCR Rearmament v1.5.esp Active

Incompatible with: NCR Rearmament v1.5 (Lore).esp

Roberts_NewVegas.esp Active

LingsPrettyThings.esp Active

Bash Tag suggestion(s): {{BASH: Eyes, Hair, Invent, Names, NPC.Class, NPC.Race, NpcFaces, R.Attributes-F, R.Attributes-M, R.Description, R.Head, R.Mouth, R.Teeth, Voice-F}}

Companion Module Pack.esp Active

Note: Consists of a number of Companion-Related mods. Be aware when installing.

Note: You will have to remove any mods that you have that are included in the pack to avoid issues.

Imp's More Complex Needs.esp Active

Imp's More Complex Needs - JA - SORTED.esp Active

Bash Tag suggestion(s): {{BASH: Names}}

Note: Older version. Consider using version 1.0.3 HotfixA or later.

IMCNNV - Sorted.esp Active

Bash Tag suggestion(s): {{BASH: Names}}

Ambient Temperature - IMCNNV.esp Active

IMCNNV - HUD and Hotkeys.esp Active

WeaponModsExpanded.esp Active

Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}

Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp

Project Nevada - WMX.esp Active

Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}

Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm

WMX-ModernWeapons.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: AmmoSpreadEffectFixer.esm and WeaponModsExpanded.esp

WMX-DeadMoney.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: DeadMoney.esm, WeaponModsExpanded.esp

WMX-HonestHearts.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: HonestHearts.esm, WeaponModsExpanded.esp

WMX-OldWorldBlues.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}

Requires: OldWorldBlues.esm, WeaponModsExpanded.esp

WMX-LonesomeRoad.esp Active

Requires: LonesomeRoad.esm, WeaponModsExpanded.esp

WMX-ArenovalisTextures.esp Active

Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}

Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.

WMX-PreOrderPackCaravan.esp Active

Requires: CaravanPack.esm and WeaponModsExpanded.esp

WMX-PreOrderPackMercenary.esp Active

Requires: MercenaryPack.esm and WeaponModsExpanded.esp

EVE FNV.esp Active

Project Nevada - EVE.esp Active

WMX-EVE.esp Active

Requires: WeaponModsExpanded.esp

Nevada Skies.esp Active

Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}

Requires: HonestHearts.esm if the Optional Honest Hearts .esp is installed.

Incompatible with: Nevada Skies - URWLified.esp, Nevada Skies - URWLHH.esp, LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp and LUMENARIUMandELECTROCITY - Nevada Skies 061 Replacer.esp

Ambient Temperature - Nevada Skies.esp Active

Requires: Ambient Temperature.esm AND Nevada Skies.esp

Ambient Temperature - URWLified Nevada Skies.esp

Requires: Ambient Temperature.esm AND Nevada Skies - URWLified.esp

DYNAVISION 2 - Dynamic Lens Effect.esp Active

Incompatible with: DYNAVISION - Dynamic Lens Effect.esp

Incompatible with: Field Depth.esp

ELECTRO-CITY - Imaginator.esp Active

Incompatible with: ELECTRO-CITY - Emittance.esp

Directors Chair.esp Active

Requires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.esp

FewPosesMore NVedition.esp Active

MikotoBeauty.esp

−Unrecognised Plugins

 

Reorder these by hand using your favourite mod ordering utility.

 

oHUD.esm Active

DWCNV.esm Active

NVEC Performance Of The Gods - DLC - Warzones.esp Active

Project Nevada - Lonesome Road.esp Active

Project Nevada - Gun Runners' Arsenal.esp Active

WMX-GunRunnersArsenal.esp Active

WMX-PreOrderPackClassic.esp Active

WMX-PreOrderPackTribal.esp Active

WMX-MW-GRA.esp Active

AWOPDeadMoney.esp Active

hunter.esp Active

MMWE-Freak Bugs.esp Active

MMWE-Big Bugs.esp Active

MMWE-Wasteland Superiors.esp Active

DWCNV-CS.esp Active

Type3MClothing.esp Active

Geonoxhardenedarmor.esp Active

Geonox_Restored_Riot_Armor.esp Active

Geonox_Restored_Riot_Armor_GLOVE_VERSION.esp

CNR_Beta.esp Active

1nivVSLArmors.esp Active

Wasteland Assassin.esp Active

MoraelinsEpixAxe.esp Active

BarbarianClothes.esp Active

Grognak the Barbarian.esp Active

Zpatch 1.esp Active

LegateSwordReplacer.esp Active

zaty1elimachete-EasyMode.esp Active

zaty1elimachete-HardMode.esp Active

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nVamp recommends loading stuff in the following order

 

(note: Master files = ESM, plugin files = ESP )

 

falloutnv.esm

official DLC esm

Missions/Locations Master Files (like AWOP, Warzones, BeyondtheBorder, etc.)

Companion / Overhaul / Major gameplay change Master files (FOOK, nVamp, Willow, NVRedesigned...)

Weapon/Armor Master Files (WMX, WME, BOE, etc.

Graphics/Sound Master Files (Improved Sounds, Improved Shaders, ElectroCity...)

Any other ESMs

----

Bugfix plugins (Mission Mojave, NVEC...)

Missions/Locations Plugin Files (any ESP matching the ESMs)

Gameplay Plugin Files (this includes companions and overhauls)

Graphics/Sound Plugin Files

Weapon/Armor Plugin Files

Any remaining patches

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