7luckyrabbit Posted April 10, 2018 Share Posted April 10, 2018 (edited) I added stuff to the Sierra Madre vending machine and icon looks wonky as heck.Any idea to fix this? Edited April 10, 2018 by 7luckyrabbit Link to comment Share on other sites More sharing options...
dubiousintent Posted April 10, 2018 Share Posted April 10, 2018 Have you seen the '> How to make a working pipboy icon' entry of the wiki "Getting started creating mods using GECK" article? -Dubious- Link to comment Share on other sites More sharing options...
7luckyrabbit Posted April 10, 2018 Author Share Posted April 10, 2018 Have you seen the '> How to make a working pipboy icon' entry of the wiki "Getting started creating mods using GECK" article? -Dubious-I looked at it. I don't understand how it relates to my problem. Could you explain to me? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 10, 2018 Share Posted April 10, 2018 If you haven't already, toggle "ArchiveInvalidation" off-and-on-again. The "pipboy icon" in your image is not of a single item. I'm not an expert in this area but it looks to me like you have linked the wrong file (perhaps a "mipmap"). The linked "How to make a working pipboy icon" article explains how such icons are created. (It covers everything I've found on the subject.) If you believe there is a pipboy icon already existing for the "Sierra Madre Helmet" then you need to locate it and point to that individual DDS file. (NifSkope would be the tool for that purpose.) The vanilla icons are in the "Fallout - Textures2.BSA" file. I didn't find any in the "Dead Money-Main.BSA". Otherwise, you need to create your own. It has to be an even multiple of 256x256 in size. It should be placed under the appropriate "textures\interface\icons\pipboyimages\apparel" sub-folder. That "apparel" sub-folder could be your own sub-folder name, as long as you point to it correctly. -Dubious- Link to comment Share on other sites More sharing options...
7luckyrabbit Posted April 10, 2018 Author Share Posted April 10, 2018 If you haven't already, toggle "ArchiveInvalidation" off-and-on-again. The "pipboy icon" in your image is not of a single item. I'm not an expert in this area but it looks to me like you have linked the wrong file (perhaps a "mipmap"). The linked "How to make a working pipboy icon" article explains how such icons are created. (It covers everything I've found on the subject.) If you believe there is a pipboy icon already existing for the "Sierra Madre Helmet" then you need to locate it and point to that individual DDS file. (NifSkope would be the tool for that purpose.) The vanilla icons are in the "Fallout - Textures2.BSA" file. I didn't find any in the "Dead Money-Main.BSA". Otherwise, you need to create your own. It has to be an even multiple of 256x256 in size. It should be placed under the appropriate "textures\interface\icons\pipboyimages\apparel" sub-folder. That "apparel" sub-folder could be your own sub-folder name, as long as you point to it correctly. -Dubious-Thank you very much for explaining it to me. Wish me luck on this mod. Link to comment Share on other sites More sharing options...
GoodFourNothing Posted April 16, 2018 Share Posted April 16, 2018 If i remember correctly you need to add a Message Icon to the Sierra Madre helmet . Link to comment Share on other sites More sharing options...
dubiousintent Posted April 16, 2018 Share Posted April 16, 2018 If i remember correctly you need to add a Message Icon to the Sierra Madre helmet . Thanks! That is a key bit of information we were missing. Added to the '> How to make a working pipboy icon' entry of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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