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Stealth Game Settings


Marmonator

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New Vegas has a lot of left over game settings from FO3 and Oblivion, and I am having a hard time with a few things. I am creating a stealth mod that would make stealth more about line of sight than stats while also improving how far you can be spotted from to make enemies actually come after you instead of moving around without a clue in the world when you are sitting back sniping.

 

First of all, it's hard to know which game settings the game still uses and which ones have been replaced with new ones.

 

Then it's hard to know if a neutral value should be 0 or 1. What I mean by this is would 0 be the neutral value, -1 is -100% and 1 is +100% - or should it be 1 is the neutral value and 0 is -100%, 2 is +100%.

 

Here is a list of the settings I am currently most interested in:

 

fCombatDetectionBufferTime

fCombatDetectionEventExpireTime

fDetectionViewCone - NPC field of view when looking for stealth targets visually.

fSneakActionMult - I assume how much action like attacking and jumping affect stealth, default value = 2

fSneakAlertMod - How much being in the alert state affects detection. Default value = 0.2

fSneakCombatMod - How much being in the combat state affects detection. Default value = -0.4, this is one of the lines that makes the wonder about the second point. Why would the alert state modify stealth by 0.2 but then the combat state modifies it by minus 0.4?

fSneakBaseValue - Something to do with the stealth points that Bethesda games use for stealth mechanics. Default value = -35, which would lead me to assume that if it goes above 0 you are detected.

fSneakDistanceAttenuationExponent - This value I have seen clear effects with. The higher the value, the harder you are to detect at longer distance. This will be an important part of the mod.

fSneakMaxDistance - This value as well, clear effects of enemies being able to spot you from further away. Maximum sneak distance. Sneaking any further than this setting's distance unit value and it seems to be almost impossible for NPCs to detect you. Default value = 2500

fSneakExteriorDistanceMult - Maximum sneak distance multiplier when in an exterior location. Multiplies fSneakMaxDistance. Default value = 2

fDetectionSneakLightMult - Default value = 0, likely not used anymore.

fSneakLightMoveMult - Default value = 0.01

fSneakLightMult - Default value = 1.4

fSneakLightRunMult - Default Value = 0.2

fSneakRunningMult - How much running affects stealth. Default Value = 1.5

fSneakSkillMult - How much skill affects stealth. Default Value = 0.5. Haven't messed around with this much yet, not even sure if it should be higher or lower to make skill affect stealth less.

fSneakSleepBonus - How much sleeping affects detection. Default value = -0.2

fSneakSoundLosMult - Los here stands for Line of Sight. Default value = 0.1

fSneakSoundsMult - Default value = 1.6

Edited by Marmonator
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