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Wrye Bash sort doesn't stick


audiodef

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I've been noticing that after creating a bashed patch, if I open Wrye Bash again, the sorting I did to make sure masters were properly ordered for the bash isn't there. When I run the game, I don't have issues, but it concerns me that without even running LOOT, it's like the sorting I did in Wrye never happened.

 

Why is this happening and how do I fix it?

 

EDIT: Wrye Bash needs to be run as administrator.

Edited by audiodef
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Heh, it's okay.

 

It turns out run as administrator doesn't help. Everything reverted after building the bashed patch while Wrye Bash was still running.

 

Maybe this is just how it works? Does it go back to what it was after building the bashed patch because it's supposed to?

 

EDIT:

 

QuagaarWarrior,

 

Figured it out. Use Wrye Bash as a reference for what needs to be done. Find your orange checkboxes in Wrye Bash, close Wrye Bash, move the masters in the Plugins tab of NMM. Repeat, going back and forth between Wrye Bash and NMM until it's all green down the list of plugins. Then rebuild patch. You'll notice that your sorting changes stick this way.

 

Note that if NMM won't let you move a plugin down, which you should try first, move the other plugin up.

 

I'm thinking it might be faster to not use LOOT after a certain point - just have Wrye Bash check for sorted masters and move things manually. Every time you run LOOT, you need to do this all over again.

 

Working on a guide. It's not ready, but you can go over the section on building a bashed patch and replace moving things in Wrye Bash with moving things in NMM. I need to go and update it after I take a break.

 

https://audiodef.blogspot.com/2018/04/have-gaming-hobby.html

 

Cheers,

Audiodef

Edited by audiodef
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Well, sometimes Wrye Bash does strange things to your load order, especially if you use it in connection with other mod managers (e.g. NMM). What seems to be working: Sort your load order with LOOT, make adjustments to it (if necessary) in NMM or whatever other mod organizer you prefer. Then open Wrye Bash, take care of files marked in orange (sort masters with SSEEdit), create your bashed patch, close Wrye Bash again.

 

Disclaimer: We aren't supposed to use Wrye Bash together with other mod organizers. This isn't the way the program was meant to be used and it isn't supported. So using NMM together with Wrye (which of course a lot of people - including me - do) is at our own risk...

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Algabar,

 

Pretty much. Maybe at some point I'll make myself learn to use Wrye Bash all on its own.

 

I've found that the process you described is the one I'm now using, except I can only make manual sorts stick in NMM, not Wrye Bash, so there's a bit of back-and-forth there.

 

The other thing I'm considering is: after using LOOT on a large load order and doing the Wrye Bash sorting dance, not using LOOT again until a big pile of new mods gets added. Every time you run LOOT, you have to start the whole Wrye Bash sorting dance all over again. I think as long as you clear all the orange master sorting warnings in Wrye Bash, you should be okay.

 

Of course, I imagine using nothing but Wrye Bash would simplify all this... motivation to switch, maybe. :)

 

Cheers,

Audiodef

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It will be interesting to see if I have issues when I create my patch. I am using mod organizer 2 so will try to remember to report back. I did it many times in Oldrim and not had too many issues.

Possibly the problems you are having are related to NMM working with Wrye Bash.

Personally I wouldnt recommend Wrye Bash for modding Skyrim. Your time would be better spent learning mod organizer 2

Edited by QuagaarWarrior
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