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Sonic Screwdriver for Skyrim? Any interest?


Selene310187

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A few days ago, I released my Oblivion version of the 12th Doctor's Sonic Screwdriver. Now I'm thinking to make a Skyrim version as well. My concern is that the little knowledge of the CK and Papyrus that I have is not enough to make this possible. So my questions to the players and other mod authors are:

 

- Do you want it?

- Do you know any good tutorials for the scripting part (I found some for the porting part of the mesh already)? And is there a command doc for SKSE (like the OBSE one)?

- How do you implement the configuration menus of your mods (do you use MCM, spells, NPCs with dialogues, ...). What does the majority of players prefer?

Edited by Selene310187
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I decided to tie up some loose ends regarding Oblivion which are some unfinished projects and return to a possible Skyrim version of the Sonic Screwdriver after that. My motivation to make mods is back after a very long time and as always I don't know how long it will last. That's why I take the oppurtunity to finish these projects.

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Cool mod, I like how different effects are triggered by different moves. I personally never find much incentive to use different types of power attacks since my weapon skills never get high enough for the perks for those moves, but I might find a use for the moves if I had an enchanted weapon like this.

 

Regarding papyrus, check this out: https://www.creationkit.com/index.php?title=Category:Papyrus

 

Scroll to the bottom of the page for specific references for skse and vanilla papyrus functions

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