thousande Posted April 11, 2018 Share Posted April 11, 2018 (edited) Hi I have been looking into 'everything' including related data but my bot can not be interacted with.I see people have had this issue in other threads, but no solution. The problem is when in game the actor is not possible to interact with (eg. no green text when pointing at it etc.) What I am doing 1. Duplicated the EncEyebot Actor2. Given the duplicate a new name3. Used the new eyebot as an alias in a simple quest setup It works with other custom npc's etc., but not the eyebot. Does anyone knows what I have to tick/remove/add? Thomas Edited April 11, 2018 by thousande Link to comment Share on other sites More sharing options...
werr92 Posted April 11, 2018 Share Posted April 11, 2018 (edited) You either have an empty name or don't have "IsActor" keyword on him (not sure of the exact name right now, away from my cum-put-or). Or... You have 'no activation/hellos' ticked in actor data. Or... You have one of the tons of other things, I know nothing about. Edited April 11, 2018 by werr92 Link to comment Share on other sites More sharing options...
thousande Posted April 12, 2018 Author Share Posted April 12, 2018 (edited) Hi There is no "isActor" keyword, but eg. actorType<Race> "actorTypeEyebot" does not do anything.Because of the loose-ish nature of string keywords I don't have the energy to guess and test everyone of them :wink: I'll solve it with a Mr. Handy for now.According to the Fallout wiki (not the technical) I understand it as Eyebots in Fallout 4 can not be interacted with, but I guess / hope it is just a configuration thing, not hard coded. I've been through the EyebotRace config too, but again if it is a keyword thing I am lost and can get by using a Mr. Handy My 'no activation' (in Actor/common form section) is ticked off Please let me / the community know if you solve it Thanks,Thomas Edited April 12, 2018 by thousande Link to comment Share on other sites More sharing options...
kitcat81 Posted April 12, 2018 Share Posted April 12, 2018 (edited) This is due to the Eyebot race settings. Many races have "Allow PC Dialogue" flag unchecked because you are just not supposed to talk to them. There are a few ways to fix this : 1) Edit the existing race 2) Duplicate the race and assign the copy to your actor. Find General Data Tab in the race record, set armor race to vanilla EyebotRace and tick "AllowPCDialogue" checkbox.3) Dinamically through a script and AllowPCDialogue function Edited April 12, 2018 by kitcat81 Link to comment Share on other sites More sharing options...
thousande Posted April 13, 2018 Author Share Posted April 13, 2018 Thanks! Solution 2 worked here.The checkbox escaped me the first time I looked through the race settings and thanks for the heads up towards the armor race configuration in race/general. Link to comment Share on other sites More sharing options...
kitcat81 Posted April 13, 2018 Share Posted April 13, 2018 Goot to know it helped. Link to comment Share on other sites More sharing options...
thousande Posted April 15, 2018 Author Share Posted April 15, 2018 For anyone who choose to duplicate the Eyebot race, make sure to set the race's Dialogue Quest configuration to something else than EyebotDialogueQuest which makes the race's default greetings among things. For the Eyebot is is always idle. If not, you'll need to set your quests with a higher priority than EyebotDialogueQuest's priority Link to comment Share on other sites More sharing options...
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