Ancient76 Posted April 11, 2018 Share Posted April 11, 2018 If i test my quest from the beginning, from the clean save, my npc does not spawn? But it does spawn if the quest has already been started in the save game, if i test from a saved position that is? Why? Link to comment Share on other sites More sharing options...
Ancient76 Posted April 12, 2018 Author Share Posted April 12, 2018 (edited) Anyone? I need to spawn an NPC after certain amount of time pass. So after my quest hits stage 40, then after 5 hours my NPC should spawn. In Quest Stages - Papyrus Fragment i have: setObjectiveCompleted(30)setObjectiveDisplayed(40)RegisterForSingleUpdateGametime(5) In the scripts tab of the quest window i have this: Scriptname MODVereena2Script extends Quest ObjectReference Property SpawnMarker Auto Event OnUpdateGameTime() SpawnMarker.Enable()EndEvent I have connected my NPC to the xmarker through enable parent. Xmarker is set to initially disabled. But it doesn't work? Edited April 12, 2018 by Ancient76 Link to comment Share on other sites More sharing options...
Ancient76 Posted April 14, 2018 Author Share Posted April 14, 2018 I have changed it with ReferenceAlias and it works. ReferenceAlias Property SpawnMarker Auto Event OnUpdateGameTime() SpawnMarker.GetReference().Enable()EndEvent Link to comment Share on other sites More sharing options...
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