hellwolf95 Posted April 11, 2018 Share Posted April 11, 2018 (edited) so I started creating a mod that has doors that can be placed while in the workshop mode that will allow the player to load into another cell a lot like the build your own vault mod. I am new to the PCS so don't really know what I'm doing. which from what if seen so far this code below should work but doesn't. I'm assuming I need a lot more like a self-reference for the door but I'm not sure. Scriptname FSE_Teleport:FSE_TeleportPlayer extends ObjectReference Const ObjectReference Property TeleportLocation Auto Const Message Property WasOpened Auto Const Event OnActivate(ObjectReference akActionref) Game.FastTravel(TeleportLocation) WasOpened.show() EndEvent the references are set on the door script and the message is just a pop-up message to let me know its running. Edited April 11, 2018 by hellwolf95 Link to comment Share on other sites More sharing options...
payl0ad Posted April 11, 2018 Share Posted April 11, 2018 Are you testing on survival mode? Because if so, Game.FastTravel doesn't work, it's bound to the same rules the Pip-Boy is. There's a FormList that contains the allowed travel targets in survival, should start with HC_*, that you can inject your location markers into. Link to comment Share on other sites More sharing options...
hellwolf95 Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) no, I am not in survival but now that I know that I will change that teleport command to something more appropriate. which it should still be playing the message shouldn't it Edited April 11, 2018 by hellwolf95 Link to comment Share on other sites More sharing options...
payl0ad Posted April 11, 2018 Share Posted April 11, 2018 Yeah, right. Sorry, no clue what's going wrong. :( Link to comment Share on other sites More sharing options...
hellwolf95 Posted April 11, 2018 Author Share Posted April 11, 2018 Yeah, right. Sorry, no clue what's going wrong. :sad:yeah seems the script isn't running as I added it to onload and still got nothing Link to comment Share on other sites More sharing options...
hellwolf95 Posted April 11, 2018 Author Share Posted April 11, 2018 never mind just needed to add [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=to my custom.ini file Link to comment Share on other sites More sharing options...
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