Cyberlazy Posted April 23, 2012 Share Posted April 23, 2012 (edited) What kind of recipes would you most like to see in fallout? I have so many areas of my crafting mod I am a little spread out, so I am requesting someone tell me what area I should next work on.My mod Craft Pack has 1200 recipes. http://newvegas.nexusmods.com/mods/43918Currently thats breakdown recipes for every weapon and misc item, some armors, 700 odd recipes for making ammo in my other mod CASE and a few 100 other recipes for making items. So, Areas I could expand:Craftable companions. Currently just the 3 types of gecko. Anyone want me to add ants and deathclaws? Maybe some other companion that you could craft? Its hard to think of ingredients to craft something other then robots, And im not sure how one would 'launch' a robot, its comical enough pulling out a huge egg from your pocket and throwing it, having it hatch into a gecko a few seconds later. Chems: Do we need new chems? What would they do? I have crafting recipes for most of the chems, except rad-x and radaway.. Can't think of a plant that could be used to make these, and none of the other drugs really have any similar properties. My mod does add some limited chemistry, but I still can't think of a decent recipe. Equipment: More craftable melee weapons, Upgradable ranged weapons. Craftable armor and repair kits. Etc.Already have 'Mark 2' energy weapons, a lightened missile launcher and a few dozen rechambered weapons. Breakdown: Only breakdown recipes left to do are those to break down armors. Then you will be able to breakdown over 90% of the items in the game into materials used for crafting. Seriously. Everything from tin cans, bottles, beer, gun ammo, grenades, energy ammo, weapons, toasters, plates, all of it, can be broken down and made into something. I estimate at least 75% of the items in the game currently have breakdown recipes. Food: More recipes for food? I am a very boring cook in real life. So far I have added steak and jerky for each animal... Edited April 23, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
VaultPi Posted April 24, 2012 Share Posted April 24, 2012 here;s tge kust'science craftable gunbench components (eg mixing feces, charcole, and alcohol, sulfer to make powder), a good convient molotiv rescipie that is just fuel and any empty bottle), Uranium, shaped charges, triggers, oooh mini nuke componets. craftable hide/leather armour with bonuses based on what animal was used to make the hide, I want friggin DEATHCLAW HIDE ARMOUR, with the DT bonuses, and intimidation power for wearing it. (EG you get frightingig presence just for wearing Deathclaw hide armour because someone knows that you killed x many deathclaws to make the damn suit) Link to comment Share on other sites More sharing options...
Hyoukage Posted April 24, 2012 Share Posted April 24, 2012 (edited) Hrm... perhaps some recipes to make instant barricades? I've seen recipes for porta-turrets, in a separate mod. So, here's an example for a cheap barrier (like a Sunset Sarsparilla Barrier)... Lumber x10Nails x80Hammer x1 End result? A 15-25lb barrier about 8ft wide and 3ft tall, braced so it won't fall over, and all nice 'n' spiky so enemies don't try climbing over it. And put a couple Sunset Sarsparilla logos on the spiky side. You DID just make a cheap wall out of old drink crates, after all. Probably gonna have to make it so the setup system has the pointy bits aimed away from you. Edited April 24, 2012 by Hyoukage Link to comment Share on other sites More sharing options...
Cyberlazy Posted April 24, 2012 Author Share Posted April 24, 2012 (edited) VaultPi: I already have craftable gunpowder using nitric acid + fabric or paper. (Rather close to modren smokeless gunpowder, where as your recipe is (Charcoal + sulfur + urea/saltpeter) is black gun powder) Deathclaw leather armor is intresting idea. I'll look into adding hides for them. I wanted to add more deathclaw eggs anyhow. Not sure if I can work in frightening presence but i'll look into it. molotives sound good and easy. I think Classic fallout weapons has a nice model, I have been considering making a CFW 'patch' for craft pack. hmmm. Hyoukage: Intresting idea, but I can't model and AI is not smart enough to avoid a barrier and would just walk into it continiously.Any other ideas? Edited April 24, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
VaultPi Posted April 24, 2012 Share Posted April 24, 2012 I figure if your going to have the craft able suit of deathclaw hide armour it should be worth the cost/as bad ass as the cost to make it should entiail. Link to comment Share on other sites More sharing options...
Cyberlazy Posted April 24, 2012 Author Share Posted April 24, 2012 I figure if your going to have the craft able suit of deathclaw hide armour it should be worth the cost/as bad ass as the cost to make it should entiail. Do you know of any mods that add deathclaws/supermutants at random in the wasteland? Seems to me they only show up in the quarry/black mountian respectively, Even with increased wasteland spawns. Link to comment Share on other sites More sharing options...
Hyoukage Posted April 24, 2012 Share Posted April 24, 2012 (edited) Hyoukage: Intresting idea, but I can't model and AI is not smart enough to avoid a barrier and would just walk into it continiously.Any other ideas? One of my other ideas was a bit... much.If you've played Lonesome Road (and not many on the Nexus haven't), you've seen the silos in the Divide. Perhaps a targeting laser (like Euclid's C-Finder for ARCHIMEDES) for the Divide's silos... would need a ridiculous reload time (like 3 in-game days or so)... you ARE dropping multi-kiloton charges after all. Would recommend giving it a range capable of targeting from the next cell over though, so you don't bomb yourself into oblivion. Lemme think here... Divide Targeting Laser RecipeLaser Detonator x1 (After hunting down 30 stray warheads in the Divide, is it really any use otherwise?)Red Glare scope mod x1 (Those missiles have a hell of a blast after all, don't wanna bomb yourself)Fission Battery x10 (Power Supply) Speaking of that scope mod... it has the longest range zoom-wise in all of New Vegas... so I think it'd be handy here. As for enemies walking into barricades... meh, at least they wouldn't be going OVER said barricades... and it'd keep 'em busy, too. Also... while I'm thinking about said designator... might want to amp the scope up so you can actually see the targeted area... before it's rendered a long-term No-Travel zone due to extreme radiation levels. You could do what they did for the Laser Detonator in Lonesome Road, and recycle a laser weapon model... like the Laser Rifle. Add some minor retex work (like the optics used for the Red Glare) and possibly a recolor for the designator framework, so it doesn't get mistaken for a Laser Rifle even at long range. Edited April 25, 2012 by Hyoukage Link to comment Share on other sites More sharing options...
Hyoukage Posted April 25, 2012 Share Posted April 25, 2012 (edited) Regarding the barricades idea... Perhaps a steel barrier? They use a concrete model along the Mojave's highways. Let me think... would need to recolor 'em, as they don't have anything made from concrete in the junk lists... Ok, got a recipe here... Steel Ingot x10 (for a "light" barrier), x20 (for a "Medium"), x35 (for a "Heavy")Paint Gun x1 (Light), x2 (Medium, Heavy) Weight: 30lbs (Light), 80lbs (Medium), 180lbs (Heavy)Health: 800 (Light), 1600 (Medium), 2500 (Heavy)DT: 100 (Light), 150 (Medium), 250 (Heavy) Would obviously make it untenable to carry 20 Heavy barriers around without console lines. But you could use the same base model (the "Concrete Barrier"), just recolor them. As for color patterns, I refer to the "portable turrets" mod in this regard. The author for that ever-handy mod made a dozen turrets. They all use the same base model (the Security Turrets found in the Securitron Vault), but each has a different camo pattern on it, so you can ID them from range. Handy, as half the turret designs explode violently after a minute or so of operation. Do something similar... color them differently. Now, you'd obviously need to run the anchoring script, like what you use for the ready-pack campfire, reloading bench and workbench. But, as they do have health, and a ridiculous armor level, they're obviously temporary... even though the Heavy barrier would take something like a Divide missile to break in one shot. That, and even the Light would hold up to a Mini Nuke or two... maybe three... Edited April 25, 2012 by Hyoukage Link to comment Share on other sites More sharing options...
VaultPi Posted April 26, 2012 Share Posted April 26, 2012 ooh the fallout 2 needle pistol, and a wide variety of craftable ammo, (empty syringies, meds, or poison sacks/doses make the different ammos effects for the needles) example radscorps do damage, barks confuse, etc. Link to comment Share on other sites More sharing options...
bastardofbodom Posted April 26, 2012 Share Posted April 26, 2012 I for one would love to see the Rock-It launcher make a return. Link to comment Share on other sites More sharing options...
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