TheDarkPrince Posted April 23, 2012 Share Posted April 23, 2012 I've been working around with an ImpExtGate that can be opened by parents activators (like a lever or a chain or something, using chain atm). Now, the trick works fine if (let's say) you go there, pull the chain, it opens. Fact is I want it to be OPEN for now (as default setting) and than in a certain moment of the worldspace main quest those two gates im using will close by script and to open them the player will need the chain to be pulled.How do I make those gates to be open until I want them to be closed? Thanks in advance! PS: I know that if you tick "OPEN BY DEFAULT" on the reference window the door starts as OPEN but IM not using a door, Im using an ACTIVATOR as door and another ACTIVATOR to open it (Gate and chain) Tkx! Link to comment Share on other sites More sharing options...
jet4571 Posted April 23, 2012 Share Posted April 23, 2012 Use the open by default and one that is closed requiring the chain pull. Your script would be enabling the closed one and disabling the open one. Same technique as purchasing house upgrades, both are there you just cant see one. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 23, 2012 Author Share Posted April 23, 2012 the script must be attached to the reference? In that case, can you write me such simple script? Cause even if it is simple (technically) I am still quite a noob at scripting! Thank you in advance! Link to comment Share on other sites More sharing options...
jet4571 Posted April 24, 2012 Share Posted April 24, 2012 (edited) I cant write scripts at all to tell the truth. My answer is correct though in how you can do it I just have no idea on how to code it. Here this will help you:http://forums.nexusmods.com/index.php?/topic/647381-need-a-script-maybe-i-can-help/ Edited April 24, 2012 by jet4571 Link to comment Share on other sites More sharing options...
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