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Easy question looking for an easy answer!


TheDarkPrince

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I've been working around with an ImpExtGate that can be opened by parents activators (like a lever or a chain or something, using chain atm). Now, the trick works fine if (let's say) you go there, pull the chain, it opens. Fact is I want it to be OPEN for now (as default setting) and than in a certain moment of the worldspace main quest those two gates im using will close by script and to open them the player will need the chain to be pulled.

How do I make those gates to be open until I want them to be closed? Thanks in advance!

 

PS: I know that if you tick "OPEN BY DEFAULT" on the reference window the door starts as OPEN but IM not using a door, Im using an ACTIVATOR as door and another ACTIVATOR to open it (Gate and chain) Tkx!

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Use the open by default and one that is closed requiring the chain pull. Your script would be enabling the closed one and disabling the open one. Same technique as purchasing house upgrades, both are there you just cant see one.
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