Jump to content

Making a simple item distribution mod in SSEedit - please help with a couple issues.


Recommended Posts

Hello,



I'm trying to add some modded armor in-game and I'm running into some issues.



1: I want to have Malyn Varen wear the Nether Mage Armor. To do this, I replaced his default outfit with one of the ones from the mod. However, when I summon him with a player.placeatme command, he still appears wearing his original black mage robe. Can someone please tell me why this isn't working? I did something very similar with Vigilant Tyranus to have him wear the SPOA armor - I went into the DA10TyranusOutfit entry and replaced the items with the ones from SPOA and this worked perfectly. In Malyn's case his default outfit is WarlockOutfitSimpleWithHood, which I assume is used by other NPCs in the game, so instead of editing the items I switched Malyn's DOFT entry to another outfit, as shown in my SSEedit screenshot. Why isn't this working?



2: I'm trying to add a male armor to the male model slot of UNP Rogue Armor so that I can distribute it in bandit leveled lists and not have male bandits running around without bodies. To do this, I added in the nifs from Hunter Archer Armor mod for the armor, boots and gloves. My female char wears the original UNP Rogue Armor and it looks correct as it did before. When I put the whole outfit on my male character it also looks as intended (like the hunter archer armor) except the gloves don't show up. Additionally, if I keep the cuirass on but swap the boots to fur, my character loses his legs. Why aren't the gloves showing up, and why are the legs disappearing even though I removed the "calves" flag from the armor?



3: One way to get around issue number 2 would be to distribute the armor, gloves, and boots as a set (I'd probably want to do this anyway). Would the correct way to do this be to make a leveled list entry containing all three items, and add that to the bandit leveled list? If I wanted to add the armor to the leveled list BanditArmorMeleeShield20Outfit (000C0197), it already has LItemBandisCuirass/Boots/Gauntlets. How would I stop the bandit from spawning with both the new Rogue Armor and one of the other armors as well? Does the game know to only add cuirass/boots/gauntlets from the leveled list when it's spawning the NPC?


Edited by DalinarGeneral
Link to comment
Share on other sites

My only thought is that placeatme creates a copy of the object, not placing the actual base thing.

 

maybe try moving him to you?

 

prid (his ref id)

moveto player

 

 

or move yourself to him. player.moveto (refid)

 

best of luck, sorry don't have a better answer.

Link to comment
Share on other sites

  • 2 months later...

I know I'm necroing a 2-month old thread here, but after searching for 2 days, you're the only person I've seen having the exact same problem (issue 1) as myself. Hoping this will catch the attention of someone who might know.

 

Like you, I want to distribute armor to a specific type of character. In my case, i have some female only dawnguard armor. Attempting to swap the outfit female dawnguards members use behaves exactly as you mentioned. They spawn, when placeatme is used, with their default dawnguard outfit.

 

I attempted to try this same method with a female bandit and a newly created outfit different from the one I'm using for the dawnguard. But it also does not work.

 

Altering the list of the default outfit itself works perfectly fine. But that situation is not optimal since it would cause dawnguard npcs of both genders to spawn with the female only variants. And yeah, I could go into the armor mods and have the models point to some other model to use for males, but I'd rather fine tune it to drop on specific character types.

 

For the life of me, can't figure out why the outfit override is not working.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...