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Fallout 4 Ghoulified - Immersive Playable Ghoul


IaNzki

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  • 1 year later...

I would very much like a mod like this. I've also been thinking it would be cool if the player got increased radiation resistance the more irradiated they were, so that the more irradiated you get, the more difficult it is to irradiate yourself more, unless you have a radiation source strong enough.

Another, more complicated idea would be that the player could have a cap on the ammount of radiation they can receive per second, and some percentage of radiation points that exceed that threshold instead gets turned into energy damage. That way, you still have to watch out for sources of radiation that are too intense, especially gamma weapons, so you still have to be careful in certain locations or around the CoA.

 

Also, if you were going to play as a ghoul, you'd want some of the perks to be overhauled:

  • Lead Belly - If you're a ghoul, getting LESS radiation from food isn't that useful, so instead you could rename this to something like "Radiation Retention", and have it decrease the rate of radiation drain.
  • Rad Resistant - Decreases the negative effects of irradiation
  • Ghoulish - You get more bonuses from high irradiation. Feral ghouls become more likely to be friendly.
  • Solar Powered - Renamed to "UV Rad", you now become irradiated simply from being out in the sunlight.
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