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Newbie Scripter Here, Adding Project Nevada Weapons to Holdout list


Fr3nchyfier

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Alright, I've been at this for 2 hours trying to add a Quest Script that adds 3 (Read: 3 Weapons. Only 3.) PNx Items to the Holdout list. I'm new to scripting and have a little experience with the GECK. Uploaded 2 custom mods before.

 

Anyway, this is what I have so far:

 

Scn JLPNxHoldoutScr

BEGIN GameMode
AddFormToFormList NVHoldoutWeapons PNxYWeapEMP
AddFormToFormList NVHoldoutWeapons PNxYWeapHFP
AddFormToFormList NVImprovedHoldoutWeapons PNxYWeapEMP
AddFormToFormList NVImprovedHoldoutWeapons PNxYWeapHFP
AddFormToFormList NVImprovedHoldoutWeapons PNxEWeapInfiltrator
StopQuest PNxHoldoutList
END

 

Only problem is it adds the infiltrator to the list without adding the 2 Other Entries, the Emitter implants' Throwable Weapons, to the list so they won't be taken!

What am I doing wrong?

Oh, forgive me for any bad grammar, I get scatterbrained easily and what I write often becomes absolute gibberish.

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