nikashubaiton Posted April 13, 2018 Share Posted April 13, 2018 I'm making a home mod and I would like to have an option for upgrades to be purchased for the home (i.e crafting table, beds, smithing equipment, etc.). I essentially want to be able to click a book, a menu pops up and asks "which upgrade would you like to buy" and then when you select it, the object appears (i.e you wanna buy the smelter, you click the menu option, it takes your money and the smelter appears). Could anyone tell me how to do that? I'm sure it has to do with activators, maybe some items being initially disabled, (who knows, I literally have no idea what I'm doing) and a bunch of other things I've never used, I'm just wondering if I can get some help or linked to a tutorial to get started. Thanks! Link to comment Share on other sites More sharing options...
davethepak Posted April 13, 2018 Share Posted April 13, 2018 If you are needing tutorials on getting started with modding, check out the creation kit wiki - it has a lot of tutorials; then go check out youtube - I watched dozens of videos before I even started my first simple mod (editing another mod...). If you already know how to mod, and scripting - I would think the placeatme function. https://www.creationkit.com/index.php?title=PlaceAtMe_-_ObjectReference Note: I am a beginning modder myself, so I am not even sure how to use that. If you are looking for more info on how to place an item, check out one of the positioner mods; I know the jaxonz lets you pick up an item, and position it later. https://www.nexusmods.com/skyrim/mods/52583 Also check out this mod, it sounds like it is close to what you are looking for;https://www.nexusmods.com/skyrim/mods/36384 best of luck Link to comment Share on other sites More sharing options...
SevenBlue Posted April 13, 2018 Share Posted April 13, 2018 I can personally recommend DarkFox127's youtube channel for tutorials as well. He covers a lot of what you are talking about. May the force be with you. Link to comment Share on other sites More sharing options...
nikashubaiton Posted April 14, 2018 Author Share Posted April 14, 2018 Thanks, guys! I think what Blue offered is a little bit closer to what I'm looking for, I have a fair bit of modding experience (mostly in Fallout 4, but the CK is pretty much the same) it's mostly figuring out how the scripts work. I don't want the items to be placeable or right where I am, I just want them to appear where I have them pre-set. Best way I can describe it would be how the author of Heljarchen Farm has it set up, or even how the Hearthfire additions work to add things (but instead of recipes requiring different parts like hinges and locks, it would just be gold) Link to comment Share on other sites More sharing options...
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