greenman19 Posted April 13, 2018 Share Posted April 13, 2018 So I've been following the tutorial mentioned in the title in the hopes of learning how quests work. I've gotten to the end of the "Basic Quest Scripting" part without issue. However, it says the quest should now be playable in full. Here's what happens though: Talk to quest giver NPC. Ask if they need help, selecting yes starts the quest (No journal stuff at this point, using SQV in console to check - it correctly prints 10). Then I go to the bandit/thief and kill him. SQV updates fine with 20 and finally with 30 when I loot the corpse for the amulet. However, upon returning to the first NPC, I don't have an option to complete the quest. I have done the Dialogue fix with the SEQ file (Is that still a problem in SE?) and I think everything else is set correctly. In summary, I can see with SQV that the quest is going through the stages fine and reaches 30. Will try and get pics to help later if I can but right now the CK crashes everytime I click on my quest dialogue bit -_- Link to comment Share on other sites More sharing options...
RichWebster Posted April 13, 2018 Share Posted April 13, 2018 Did you add a condition to the dialogue that the quest stage be at 30? Link to comment Share on other sites More sharing options...
greenman19 Posted April 13, 2018 Author Share Posted April 13, 2018 Did you add a condition to the dialogue that the quest stage be at 30? Yes. Still no luck on screenshots now because my CK crashes when pressing the dialogue bit. I tried both == 30 and > 25. Link to comment Share on other sites More sharing options...
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