Digdug83 Posted April 24, 2012 Share Posted April 24, 2012 (edited) Hey all. I'm updating the Automated Reloading Bench mod's switch script so it includes all new (HH/GRA) ammo types. Everything was going great until I hit a minor snag. I can't write past line 1032. Is this a set maximum for FNV scripts or is there a way to alter it? If there isn't, is there a way for me to perhaps run two scripts (split up the one) off one object? Edit: Nevermind, figured it out. Edited April 24, 2012 by Digdug83 Link to comment Share on other sites More sharing options...
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