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Scripting Question


Digdug83

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Hey all. I'm updating the Automated Reloading Bench mod's switch script so it includes all new (HH/GRA) ammo types. Everything was going great until I hit a minor snag. I can't write past line 1032. Is this a set maximum for FNV scripts or is there a way to alter it? If there isn't, is there a way for me to perhaps run two scripts (split up the one) off one object?

 

Edit: Nevermind, figured it out.

Edited by Digdug83
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