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[LE] Modding a helmet, now fixed in space, not following neck


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Hello all,

 

This is my first time attempting to mod anything in Skyrim, and I was hoping for help. My goal is to take the Valkryie Helm from ZeroFrost's amazing armor, remove the braids, and allow a male to wear it. To be clear, this is on my personal file only- I have no plans to put this on the forums.

 

Because I am so new to modding and was trying to simplify the process, I planned to open the helmet meshes in Nifskope, remove the braids which were a separate NiTriShape, load the meshes and textures onto another helmet mod (rather than try to package my own), and steam ahead that way. And it almost worked, except for the issue in the attached image - essentially, the helmet remains fixed to a point in space above the body instead of moving with the neck.

 

This happens whenever I make any change to the helmet - deleting the braids, scaling the braids down to a fraction of their original size, or trying to make the braids transparent. In all cases, I note that the name of a few nodes are sanitized to "Scene Root:XX". These nodes are:

 

NPC Spine2

NPC Head

NPC R Clavicle

NPC L Clavicle

 

I am guessing I somehow need to rename these nodes so they are not sanitized... or maybe I'm off.

 

Can anyone link a tutorial or quick explanation on what I need to do to fix this issue?

 

Thanks!

 

 

 

 

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You definitely don't want all the bones being renamed to Scene Root:XX, you want those names intact. This could explain the behaviour you are having of the helmet not animating with the body since the bones' names don't match.

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