Jump to content

Problem: "Beaming"-glitch when leaving an interior


Kay123

Recommended Posts

Hello all!

 

Although I have been a member of this community for quite a while now, this is my first actual post in the NEXUS forums. So, if I mess up the format of the post or anything, please go easy on the rookie. :D

 

To my actual problem:

 

When leaving an interior, my pc gets beamed back to the latest ore-vein he worked in the outside world. It does not matter whether I take the full amount of three pieces of ore or only one or two.

(Example: I mine some iron ore to the north-west of Winterhold. When I move back into the city, enter the tavern and then exit it, I get teleported back right onto the now depleted iron vein instead of being placed in front of the tavern's door.)

 

Problems start when the last mined vein is too far away from the exit of the interior. I do not know the exact distance, but if it's too far the game crashes. Oddly enough none of this happens if the last vein itself was in an interior. In that case my pc properly appears at the exit of this and any other cell I visit. (Working on a vein outside afterwards reactivates the glitch.)

 

I am pretty sure that this is an anomaly caused by my heavily modded game. But I hope that somebody else has encountered this issue before and can help me out.

 

(As I said before I am new to those forums. I would like to post my complete load order, but I don't know how. Is there a tool to copy+paste it (I am using NMM)? Or is it saved in a .ini or .txt file?

 

Thanks in advance!

 

MfG

Link to comment
Share on other sites

Well, yes, that's exactly my problem these two are talking about...I'll contact them and see what I can learn from them. Thanks!

 

After a little bit more of trial-and-crash I found out that apparently any action that plays an animation in an interior "resets" the glitch and lets me leave cells normally. As long as I, for example, sit down at least once in a chair or use an alchemy table, I can exit a cell A. without crashing and B. without appearing somewhere completely else. I still don't have the shimmer of an idea why this is actually happening, but hey, better than nothing.

 

Additionally, the "collect wood" feature of "Hypothermia" also counts as an animation if there is absolutely nothing to mine, chop, sit on etc. around.

 

While this is far from optimal, I can at least play the game again. Any further input would be highly appreciated nonetheless!

 

MfG

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...