snark567 Posted April 15, 2018 Posted April 15, 2018 The trees in the Oasis have this canopy shadow effect that looks pretty similar to the one in Oblivion. Basically there is a texture on the ground that's swaying back and forth to simulate the casting of a shadow from the trees.Is there a way to activate this effect for a custom tree model in the GECK?
Deleted21304489User Posted April 18, 2018 Posted April 18, 2018 (edited) I know that the unofficial patch has this effect for all wasteland trees. It's basically a texture. You can open up the patch, using something like xxxEdit, and see the texture path under world space edits. Hope this helps. Edited April 18, 2018 by ejroberts49
snark567 Posted May 1, 2018 Author Posted May 1, 2018 I know that the unofficial patch has this effect for all wasteland trees. It's basically a texture. You can open up the patch, using something like xxxEdit, and see the texture path under world space edits. Hope this helps.Not gonna work, from what I've gathared, I'd have to convert the tree model into an .spt file and enable the canopy effect from there somehow. If it doesn't work I can always try to dublicate the original oasis tree and point to a blank texture so that it wouldn't be visible in game but will still cast the shadow. Jesus Bethesda, why didn't you just add the option to add a canopy effect straight from the geck lol.
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