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SkyEdit "Unk" Flags


Skeuasc

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I've just been using SkyEdit to change a few small variables in some mods I've downloaded, or to try and edit some weapons; no new looks, just different stats.

Anyway, I've been looking through existing weapons etc and on the right hand side are a series of boxes of "Unk #" - # indicating a different number.

I just want to know what these do. Since the weapons already there have all manner of numbers and I certainly can't see any system for them.

Also, I want to make it clear that I realise that SkyEdit is pretty limited, but I can't get the CK so it's sort of the best of what I can get. Plus, I only really want to tweek a few bits and pieces; no big graphical mods here.

Also, I've added an attachment showing the various bits and pieces if I were editing the DwarvenBow entry.

 

Any help would be greatly appreciated.

 

 

PS. A range of "1"? What does that mean; i.e. how far is "1"?

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If you're just tinkering with stuff, you could try to combine SkyEdit with TESVSnip. It takes some getting used to (much closer to the metal) but, IMO, it's way better than SkyEdit for non-CK modding. If you're using TESVSnip, the recordstructure is often deficient so use UESPWiki to help decipher.
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If you're just tinkering with stuff, you could try to combine SkyEdit with TESVSnip. It takes some getting used to (much closer to the metal) but, IMO, it's way better than SkyEdit for non-CK modding. If you're using TESVSnip, the recordstructure is often deficient so use UESPWiki to help decipher.

 

Hi again,

 

I think I see what you mean. How would I (using either SkyEdit or TESVSnip) increase the range that a bow could fire an arrow? I've tried changing the "range" value and nothing really happens, and all of the default bows have a range of 1 anyway.

 

Thanks.

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Um. Actually... heh. Weapon reach is "melee range" and the range min and max fields are only for AI behavior. Bow "range" has no effect on how far you can shoot an arrow. That is controlled by a) the arrow's projectile's range (which is already enormous: 60,000 units), and b) an INI setting. If you search the nexus for "arrow", you'll come across mods recommending that you add fVisibleNavmeshMoveDist to your Skyrim.ini. The UESPWiki Archery page explains why at the bottom.
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