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Logical Equipment Overhaul (LEO)


Taolan13

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(Will improve and update post later)
(I accidentally put this in the wrong forum)

Logical Equipment Overhaul (LEO) is intended as a lightweight, console friendly, ESP-only mod that addresses numerous issues and oversights in the inventory of available equipment across Fallout 4 and its DLC.
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Primary Project Goals:

Adjust weight values of all weapons and apparel (mods included) to better reflect both past Fallout titles and reality.

Adjust defense values and features of apparel to tweak game balance and foster greater customization across existing tiers of equipment.

Adjust damage values and features of weapons to tweak game balance and foster greater customization across existing tiers of equipment.

Increase the variety of worthwhile weapon and armor mods by taking advantage of underutilized game features and enchantments.

Secondary Project Goals:

Create additional tiers of equipment utilizing vanilla assets to provide greater risk and reward for players across the full breadth of the core game.

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Logical Equipment Overhaul started out with my frustration at the weight of certain weapons, specifically a fully modded Combat Shotgun. The arbitrary relationship between weapon weight and damage, as well as the way in which weapon weight is calculated in the engine, result in some of the game's weapons weighing in at 20 pounds or more. While this might make sense for a "heavy" weapon like the Minigun or Flamethrower, it seemed ludicrous for me that an individual carried weapon like a shotgun or sniper rifle could get up to such a high weight. My fury at the subject was furthered by the discovery that the Hunting Rifle and Pipe Bolt-Action Gun were only about 10-20% different in terms of performance, but the Pipe Bolt Action Gun with an equivalent loadout (Marksman's stock, long ported barrel, long scope, suppressor, .50 Cal Receiver) was half the weight. So I decided a change was necessary.

Having started Fallout 4 on PS4, and understanding that modding on consoles is still a touchy subject to some developers, I want the mod to remain console friendly; thus the requirements that it be "lightweight" and "esp only". We the modding community, mod makers and mod users together, can show the developers that allowing user-created content can only improve the lifespan and play value of their games.

Now at a position to do some of the work myself, I am comfortable coming back to the Nexus after a long absence to post about this project, and to potentially recruit assistance in its development. I understand that much of what this mod is intended to do is also done by other mods, but many of these mods either include additional changes or are done in a manner that is not console compatible.

I am currently working on setting up the 10mm Pistol as an example of the intent of the mod, and will post the ESP as soon as it is ready.

Edited by Aegis_Relic
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Specific Project Checklist:

Once the development of the mod is fully underway, a specific checklist of intended changes will be posted here to reflect the progress toward completion.

Current Action Item:

Complete 10mm Pistol edit to post as Proof of Concept ESP:

  • Adjust weight values. (Done)
  • Additional mod variety.
  • Balance tweaks for caliber conversion mods
  • (Secondary Objective) explore possible 2-hand "Carbine" configuration utilizing Submachine Gun and Combat Rifle assets.
Edited by Aegis_Relic
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