agemo4 Posted April 16, 2018 Share Posted April 16, 2018 I'm working on converting a candle model from the vanilla game into a torch like object. I have been successful in making the character carry the candle correctly, however the problem is with the flame. When the character is stationary in third person the flame is in the correct position, but when moving the flame lags far behind the candle. Is it possible to make the flame more consistently hover directly over the candle during movement? Additionally in first person the flame seems to very rarely stay in the correct position, and most of the time it doesn't even appear on the screen. If anyone knows of ways to fix these issues let me know :smile: I will link some relevant images below for better context: Nifskope Block List First person flame this particular image shows a weird occurrence that I haven't been able to duplicate, in the bee and barb. The flame at the bottom of the screen is a demonstration of the usual strange positioning of the flame, however the further flame remains in that location no matter where the player moves, but will move with the players first person animations(for example if the player were to block with the candle the flame would move to being positioned horizontally, or angle depending on how the player is positioning their camera, but it will not move from that particular spot.) Two flames in first person Thanks in advance for any help provided! Link to comment Share on other sites More sharing options...
JobVanDam Posted April 16, 2018 Share Posted April 16, 2018 Check out Candles of the North. I don't use that mod specifically but I used those meshes in my own mod, OBIS Loot. Link to comment Share on other sites More sharing options...
agemo4 Posted April 16, 2018 Author Share Posted April 16, 2018 Check out Candles of the North. I don't use that mod specifically but I used those meshes in my own mod, OBIS Loot.Thank you, that was a good suggestion and helped me figure it out! Link to comment Share on other sites More sharing options...
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