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Character texture/skin pixelation


nitro322

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Hi, all. I'm playing around with some character mods, and noticed that the character's skin is often 'pixelated' (or maybe dithered?), for lack of a better term. I've attached an image to illustrate. It's especially noticeable in reflective environments such as near a fire.

 

Anyone encounter this before? Any tips or suggestions? I tried searching for a bit, but couldn't find anything that seems related to this.

 

Any tips would be appreciated. Thanks

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Too many factors could be causing this. Need more info. ENB? AA settings? Driver/card? Texture mods..?

 

With an injector (ENB, FXAA, etc.) you can manipulate surface scattering which helps alleviate this problem.

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Too many factors could be causing this. Need more info. ENB? AA settings? Driver/card? Texture mods..?

 

With an injector (ENB, FXAA, etc.) you can manipulate surface scattering which helps alleviate this problem.

 

Thanks for the reply. Your answers:

 

ENB - I'm not sure what this is. Are you referring to http://enbdev.com/? If so, I don't have any of that installed.

 

AA - Based on some tweaking guides, I have 16x Anisotropic filtering enabled in my video card settings and disabled in Skyrim. I have 8x anti-aliasing enabled and FXAA enabled in the game, and also 2x transparency anti-aliasing enabled in my video card settings.

 

Video card - GeForce GTX 460 w/ driver 296.10.

 

Mods - Currently CBBE v3 + alternative textures for CBBE + CBBE face pack

 

I really haven't done much as far as tweaking as modding, other than what's listed above. I just started playing around with the PC version over the weekend.

 

Does that give you any clues about what may be happening? You mentioned using an injector... is that something I should look into here?

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Does that give you any clues about what may be happening? You mentioned using an injector... is that something I should look into here?

 

Yes, it does. Nothing stands out as, well, obviously ineffective. An injector might help with surface scattering, start with FXAA on Nexus. It's very easy to use. An ENB config would also do wonder. And while you can use both at the same time, test each one separately at first. I use my own ENB/FXAA config (check my gallery) and results can be impressive.

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FYI, I finally narrowed this down. It's an issue with one of the texture packs. Thought I had tested that last night, but must've missed it. Will notify the author of the pack, see if maybe they can work out the kinks.

 

Thanks again for the suggestions.

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