nitro322 Posted April 25, 2012 Share Posted April 25, 2012 Hi, all. I'm playing around with some character mods, and noticed that the character's skin is often 'pixelated' (or maybe dithered?), for lack of a better term. I've attached an image to illustrate. It's especially noticeable in reflective environments such as near a fire. Anyone encounter this before? Any tips or suggestions? I tried searching for a bit, but couldn't find anything that seems related to this. Any tips would be appreciated. Thanks Link to comment Share on other sites More sharing options...
MorwynKelm Posted April 25, 2012 Share Posted April 25, 2012 Too many factors could be causing this. Need more info. ENB? AA settings? Driver/card? Texture mods..? With an injector (ENB, FXAA, etc.) you can manipulate surface scattering which helps alleviate this problem. Link to comment Share on other sites More sharing options...
nitro322 Posted April 25, 2012 Author Share Posted April 25, 2012 Too many factors could be causing this. Need more info. ENB? AA settings? Driver/card? Texture mods..? With an injector (ENB, FXAA, etc.) you can manipulate surface scattering which helps alleviate this problem. Thanks for the reply. Your answers: ENB - I'm not sure what this is. Are you referring to http://enbdev.com/? If so, I don't have any of that installed. AA - Based on some tweaking guides, I have 16x Anisotropic filtering enabled in my video card settings and disabled in Skyrim. I have 8x anti-aliasing enabled and FXAA enabled in the game, and also 2x transparency anti-aliasing enabled in my video card settings. Video card - GeForce GTX 460 w/ driver 296.10. Mods - Currently CBBE v3 + alternative textures for CBBE + CBBE face pack I really haven't done much as far as tweaking as modding, other than what's listed above. I just started playing around with the PC version over the weekend. Does that give you any clues about what may be happening? You mentioned using an injector... is that something I should look into here? Link to comment Share on other sites More sharing options...
MorwynKelm Posted April 25, 2012 Share Posted April 25, 2012 Does that give you any clues about what may be happening? You mentioned using an injector... is that something I should look into here? Yes, it does. Nothing stands out as, well, obviously ineffective. An injector might help with surface scattering, start with FXAA on Nexus. It's very easy to use. An ENB config would also do wonder. And while you can use both at the same time, test each one separately at first. I use my own ENB/FXAA config (check my gallery) and results can be impressive. Link to comment Share on other sites More sharing options...
nitro322 Posted April 26, 2012 Author Share Posted April 26, 2012 FYI, I finally narrowed this down. It's an issue with one of the texture packs. Thought I had tested that last night, but must've missed it. Will notify the author of the pack, see if maybe they can work out the kinks. Thanks again for the suggestions. Link to comment Share on other sites More sharing options...
MorwynKelm Posted April 26, 2012 Share Posted April 26, 2012 (edited) Catalyst 12.4 came out today. Can't hurt to upgrade... I did, works great. EDIT: Never mind. You're on NVidia. ;) Edited April 26, 2012 by Morwyn Kelm Link to comment Share on other sites More sharing options...
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