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Keening Damage Fix


LordAvernus

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Keening applies an ability called "Mortal Wound", which reduces your maximum health by 5. Judging by creation kit thingamajigs and reasonable guesses, it was supposed to slowly drain your health 5 points per second, which would've been more fitting with the lore. I'd like a mod that makes it so the Mortal Wound actually is a Mortal Wound that without healing could be fatal, instead of a minor inconvenience. Keening should be made more powerful to make up for this disadvantage.
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Should be pretty simple to fix, just need to change its hidden -5 max health enchantment to a hidden -5 regen enchantment. What would take more work would be making the matching gauntlet nulify it (Technically could be achieved by giving it an opposite enchantment, but that would allow people to wear the gauntlet without Keening and gain the bonus.
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