candlepin Posted April 16, 2018 Share Posted April 16, 2018 I'm looking to make a few new crimes. I'm making a new mod that allows you to harvest body parts from NPCs and I would like to give the option of having it be a crime to do so. I'm having some trouble getting good information on the topic, so I'm here asking for advice. Right now, I'm thinking of making the crime be known via Actor.SendAssaultAlarm(). Since the dead don't speak, I was thinking of checking the area around the corpse when you harvest such items for other NPCs and have them send the alert (hopefully this wouldn't cause them to attack!). When such an NPC is found, I would Actor.GetCrimeFaction() on them to get their crime faction and then Faction.SetCrimeGold() to set the bounty. Does this sound reasonable? Has anyone tried something similar? Any pitfalls I should avoid? Other options I should try? Any feedback would be appreciated! Link to comment Share on other sites More sharing options...
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