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UUNP back to UNP?


SirTrijj

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  • 4 weeks later...

From what i can tell there really isn't much difference between UUNP and UNP , as for follower mods that can be tricky depending on how the mod author created it IE was the mod archive into a BSA or is the files loose, if the latter, you might be able to use the bodyside utility and create the approprate body and export it, then insert it into the mesh folder in the follower mod (you'd have to have knowledge where in the mesh folder to place these.

 

Otherwise you're looking at basically reverse engineering someone else's work in the Creation Kit find the resources that would need changing then inserting the body mod files into the approprate places (usually the meshes and textures in the follower mod and doing so in the creation kit , specifically if you never used it would be a nightmare.

 

one small note, you'd be doing this at your own risk since a lot of work went into the follower mod and you could just make things worse.

 

I've tried to do something simular with race mods and i've had mixed results.

 

back up your mods before messing with them.

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