tyreil829 Posted July 13, 2008 Share Posted July 13, 2008 some mods do set people on fire mate Captain Jack Sparrow Link to comment Share on other sites More sharing options...
Herolegend Posted July 14, 2008 Author Share Posted July 14, 2008 Jack you wouldn't happen to know how to fix the issue with Duke Patricks Fresh Kills Now Alert The NPCs and Blame? I don't understand when i use blame and turn off Fresh kills it works fine but coexisting is what causes those screen shots. Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 14, 2008 Share Posted July 14, 2008 A place to start might be opening up the CS, figuring out what prefix sca uses for his additions, (Usually a modder will add a prefix like "aaa" to the Editor ID of all their additions to make them easier to find and cut back on mod conflicts) and look at any new spells he added. Further examine any Script Effects attached to said spells. If any of them have a Visual Effect of Fire Damage, set it to "none". Link to comment Share on other sites More sharing options...
Herolegend Posted July 15, 2008 Author Share Posted July 15, 2008 sounds like a plan, just one problem I can run CS but have no clue how to do what you just said lol Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 15, 2008 Share Posted July 15, 2008 -Open up the CS.-Select File/Data and scroll through the list until you reach Duke Patrick's Fresh Kills now Alert NPCs. Click on it.-Click the "Details" button to see a log of all the changes the mod makes. They might not all be new additions, but look for specific recurring prefixes. Some of sca's previous mods used "aa".-Back at File/Data, with the mod selected, click "Set as Active File".-After the CS loads the plugin, look at the branch list to the far left. Click on Magic/Spells. (You may need to expand the list a bit)-Scroll through the alphabetical list just to the right of the branch-list until you've found spells with the prefix from before.-Open them each up, one-by-one. Look at their Effect Lists. If any of them contain a Script Effect, double-click on the effect. At the bottom, in a box labeled Script Effect Info, should be a drop-down box called Visual Effect. If it reads Fire Damage, set it to "None" instead.-Save and quit. Link to comment Share on other sites More sharing options...
Herolegend Posted July 17, 2008 Author Share Posted July 17, 2008 Here is the list but not sure what am i looking for exactly. everything with an aa next to it? Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 17, 2008 Share Posted July 17, 2008 Knowing that the mod uses the "aa" prefix is all you need to know it Details... Any spells the mod adds should be right at the top of the spell-list then. Link to comment Share on other sites More sharing options...
Herolegend Posted July 17, 2008 Author Share Posted July 17, 2008 This is the TesCS list, is what I'm looking for one of the aa's at the top but which one Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 18, 2008 Share Posted July 18, 2008 Look at all of them. If they have script effects, open the effects up and check if Visual Effects is set to Fire Damage. If so, set the Visual Effects to none. Link to comment Share on other sites More sharing options...
Herolegend Posted July 18, 2008 Author Share Posted July 18, 2008 ah I'm starting to get the hang of this now, a lot of the effects are Mehrunes Dagon Custom Effect but I wonder what that looks like in game. So i have to go through everyone to find a fire effect in visual effects wow thats a bit of time consuming think I will resume this tomorrow after my Dr's appointment :) If you could stick around I'd appreciate any help if or when i get stuck? notice when i say when as if its inevitable lol. If i change something how do i save it just file save? Link to comment Share on other sites More sharing options...
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