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glowing npc's


Herolegend

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Time-Consuming? If I'm reading it right, there are only 4 "aa" spells there... How many Script Effects do they have? :unsure:

Mehrunes Dagon Custom Effect starts off basically meaningless, a dummy effect, but certain mods change it and/or give it Visual Effects. (Supreme Magicka turns it into a Poison Damage effect, I think) I haven't encountered any that give it Fire Damage visual effects, though...

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oh just the aa's well thought it was the whole spells list hah my bad, I do have a theory what if Blame for Exnem changes the Mehrunes Dagon Custom Effect in Duke Patrick's Fresh Kills now Alert NPCs aa spells, and somehow adds fire effect. i would need to open blame in CS as well and check its spell effects?
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loading up details on blame i found MGEF and this dummy file in gameplay and magic effects, sorry m8 I just don't know enough of the game to know what to do exactly
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This is the details with MGEF at the top of blame
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Looking at Effect Shader and Enchant Effect on the right, as well as the effect's name change (BeamRifle), it looks like the mod uses DUMY for a weapon of some kind. If you change the Effect Shader and Enchant Effect to NONE, anyone the assumed Beam Rifle is hit by won't burst into flame, but neither will people randomly burst into flames when used with Duke Patrick's Fresh Kills now Alert NPCs.
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nice one that worked, not having flame effect with the attack of the blame weapon well I guess its a small price to pay for having both enabled would give u another kudos but i already did before, thx
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