jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 it just gets worse lol... the 2handweapon equipping and unequipping animation includes the "grippingstyle" meaning how to hold the weapon... thus i really need to make a whole new animation :(sadly all anim tuts i could find deal with other stuff than changing a default animation and none actually has any tips on how to export an animation out of max or blender... some even say its impossible... wth... i dont wanna juggle around nifskope x,y,z coordinates until it works lol... thats crazy...someone must know somin :P tell me! now! plz i beg you lol Link to comment Share on other sites More sharing options...
jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 oha... saidenstorm is the one to check upon for knowledge and wisdom it seems ;)http://saidenstorm.googlepages.comwell gonna work on creating somin now hope it works lol... Link to comment Share on other sites More sharing options...
HouseAtlantic Posted July 8, 2008 Share Posted July 8, 2008 aside from creating a whole new sheath/unsheath animation, Nicos Scimitars mod allows you to have the weapon one your back and and they are one-handed weapons. Haven't figured out how he did that yet, but, that will be a good starting point when i'm ready to Link to comment Share on other sites More sharing options...
buddah Posted July 8, 2008 Share Posted July 8, 2008 Nico's sscimitars come in two flavors, one for back carry and one for traditional cary.....check the other esp. and yes there are two, one is an off hand weapon so look for it as a shield.Buddah Link to comment Share on other sites More sharing options...
jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 ya i heared so too... but it didnt work for me ingame for some unknown reasosn :/ so i cant even say if he really included an animation for that... at least i was able to import the animation into max now... you have to manually import the skeleton.nif first the scripts he inlcuded just regulate a change in model once the sword gets sheathed so they stop flaming... (as far as i can see at least) im now trying to change the onehandequip.kf and onehandunequip.kf anim - problem is that itll prolly change all one hand weapons to be carried on the back as i dont know a way yet to make a new weapon category... if someone has an idea plz share it... i dont wanna use obse btw...mmh maybe there is a script function to apply individual animations to items... edit: @buddha yeah i checked both esp but the scimitars are always at the sidenode for some reason i dont understand Link to comment Share on other sites More sharing options...
jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 oh sweet it works :) import skeleton.nifthen import an animation or dontset key onmove the bones change frame move more...export as kf without nifput it in the right folder and voila...just kinda hard to get a closely realistic movement done lol... i wish i had motion capturing equipment :sigh: atm my skeleton moves more like mr. parkinson... Link to comment Share on other sites More sharing options...
jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 mmh if someone now has a trick to make the sword visible :P cs: 1h bladenifskope: backweapon if i unsheath it its invisible and the sword also stays in the scabbard or is there some way to attach the scabbard and sword to the back node without making it 2handed?maybe by placing the sword at the back node in the nif? or making a new node? Link to comment Share on other sites More sharing options...
jaysus Posted July 8, 2008 Author Share Posted July 8, 2008 lol somin went wrong i guess XD Link to comment Share on other sites More sharing options...
VileTouch Posted July 22, 2008 Share Posted July 22, 2008 mm... ok, how about this (it's easier said than done, i know but it goes like this) the weapon when holstered is a two handed sword, and when you wield it you change (via script, maybe using obse? i dunno, would have to fiddle with it) the value from "twohanded" to "onehanded" try it out, if it works i would request your permission to use your script with my rebellion sword model (yes, rebellion, ever played devil may cry? :) ) Link to comment Share on other sites More sharing options...
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